Join my huge MEGABASE project -- EXTREME HARD --

Arrange meetings with other people to play MP, announce your servers.
pato
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Join my huge MEGABASE project -- EXTREME HARD --

Post by pato »

all interested players, please join me in evolve:
invite link
https://www.evolvehq.com/recruit/party? ... _HrBIVdGhl

this is the current mod list:
i also put it in the ZIP file below
mods








Hello,

i am looking for some players to join my Megabase project i am currently working on.
The base will not only be massive, my main goal is to use a fully automatic circuit network to maintain everything from one area.

To spice it up a bit, i play with natural evoltution, supreme warefare and some other nice mods.

Biters are extremly strong and massive in my game and we need a massive amount of weapon and ammo production to stop their endless waves and expand to further areas.
The game got so hard allready that i can not win anymore alone. Its simply to big. The entire base got wipped out by a massive biter wave.
I used the time to rebuild everything from scratch and made it even BIGGER. I still have enough ressources left to build up and take back ressource depots i lost in the wave.
I put a massive defence belt arround the base to stop them destroying the production area, but i have not enough ressources to keep up much more attacks.

If you look for a real challenge, come and join my game.
I would be really happy to continue this game.

Just write a comment below if you want to join
Attachments
mods.7z
(29.4 MiB) Downloaded 130 times
Last edited by pato on Sat Nov 19, 2016 2:35 pm, edited 5 times in total.

Overene
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Re: Join my huge MEGABASE project -- EXTREME HARD --

Post by Overene »

Sounds interesting, although I don't think this would be possible without having some more reliable source of resources otherwise everyone will be needing to be constantly finding new resource tiles nonstop.

pato
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Re: Join my huge MEGABASE project -- EXTREME HARD --

Post by pato »

Hi,

i allready connected the base to new extraction sites. Ressources are very rich. One field can supply the base for at least 3 hours.
The problem is i cant manage the invasions alone. At least 2 players would be helpful, to reach further outposts in different directions, so we can engage invasions from different sites and dont need to turn from south to north from west to east.

Due to biters toughness we need heavy cannon support. Its the only way to clear nests, but the ressource demand is insane.

If you are still interested, let me know and i send u all details

Overene
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Re: Join my huge MEGABASE project -- EXTREME HARD --

Post by Overene »

I would be interested in checking it out.

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Re: Join my huge MEGABASE project -- EXTREME HARD --

Post by LynxBlue »

ill join, whats the mods + server name?

pato
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Re: Join my huge MEGABASE project -- EXTREME HARD --

Post by pato »

i send u both pm

LynxBlue
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Re: Join my huge MEGABASE project -- EXTREME HARD --

Post by LynxBlue »

the server doesnt come up D:

pato
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Re: Join my huge MEGABASE project -- EXTREME HARD --

Post by pato »

try again it should work now.

also heres my IP 145.255.50.20

MexicanBurrito69
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Re: Join my huge MEGABASE project -- EXTREME HARD --

Post by MexicanBurrito69 »

Hi I would like to join could you pm me mods/server name ?

CompleteCircuit
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Re: Join my huge MEGABASE project -- EXTREME HARD --

Post by CompleteCircuit »

I'm interested in joining your server, can you send me the server name and a list of the mods?

pato
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Re: Join my huge MEGABASE project -- EXTREME HARD --

Post by pato »

Hi all,

we got completly overrun and everything is destroyed.

It seems the battle was allready lost, when i posted this thread.
Was pretty fun tho

Did to many mistakes as i simply under estimated biters strenght in the beginning and did not set up proper defence lines nor stored enough ressources to turtle long enough.

I will start another game soon, so we all have the chance to build up again.
I will build a new base with huge logistic network again, which will take some time as i play with bobs mods and if you know those, you also know how compliated it is.
So the current game is in a pretty boring stage, as i progress very slowly.

If you still want to join from the beginning, you are welcome to pm me and i will send you mod list and server data.

looking forward to see you again

Grimakar
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Re: Join my huge MEGABASE project -- EXTREME HARD --

Post by Grimakar »

Did you already have MK2 armor and destroyer capsules mass production? Because usually I overrun them with that.

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Re: Join my huge MEGABASE project -- EXTREME HARD --

Post by Keplergamer »

Not sure when I can play, but I'm interested, please send any needed info to join....

pato
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Re: Join my huge MEGABASE project -- EXTREME HARD --

Post by pato »

Hi all,

this is the current mod list:
i also put it in the ZIP file below
mods
server details follow per PM!
Grimakar wrote:Did you already have MK2 armor and destroyer capsules mass production? Because usually I overrun them with that.
you can be sure we did that, but those weapons only help in vanilla game ;)
Attachments
mods.7z
(29.4 MiB) Downloaded 120 times
Last edited by pato on Sun Nov 13, 2016 11:41 am, edited 1 time in total.

Grimakar
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Re: Join my huge MEGABASE project -- EXTREME HARD --

Post by Grimakar »

pato wrote:
Grimakar wrote:Did you already have MK2 armor and destroyer capsules mass production? Because usually I overrun them with that.
you can be sure we did that, but those weapons only help in vanilla game ;)
So you modded the enemies harder?

pato
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Re: Join my huge MEGABASE project -- EXTREME HARD --

Post by pato »

Grimakar wrote:
pato wrote:
Grimakar wrote:Did you already have MK2 armor and destroyer capsules mass production? Because usually I overrun them with that.
you can be sure we did that, but those weapons only help in vanilla game ;)
So you modded the enemies harder?
i installed bobs enemies and natural evolution mod, which changes biter behavior, strenght, mass and also adds many new variants.
Vanilla weapons are mostly useless in end game

Xipheas
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Re: Join my huge MEGABASE project -- EXTREME HARD --

Post by Xipheas »

Can't connect.

pato
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Re: Join my huge MEGABASE project -- EXTREME HARD --

Post by pato »

fixed ports, try again

Xipheas
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Re: Join my huge MEGABASE project -- EXTREME HARD --

Post by Xipheas »

what port number mate?

pato
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Re: Join my huge MEGABASE project -- EXTREME HARD --

Post by pato »

standard port 34197

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