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Looking to set up a no-mods mass Achievement run

Posted: Wed Aug 03, 2016 7:06 pm
by CorBlimey
Hello,

Anyone interested in a no-mods Achievement 'speed' run game? Not pushing for AntiElitz style run, but would try to get as many as possible within the 8 hour timeframe. It is ok if people duck in and out (I think? Not sure how/if that disqualifies anything).

It would be great if we could get a couple of to share up 3 main roles (can swap / slice up however we like): a) mining outposts, crude supply, smelting, power, alien artifacts; b) circuits, science build, oil build then assisting (c) in late-game; c) assisting (a) in early game then building everything else (ad hoc stuff, bot stuff, module build, rocket chain)

I am keen on this because I play with mods (and used the console to debug a brainf**** of combinators :twisted:)

My thoughts on what we could achieve in 8 hours. Lazy Bastard is annoying - guess that is an individual choice:

Image

I am new to multiplayer but quite experienced with Factorio. As I am on a quiet work period / vacation, any time is (probably) good for me :mrgreen:

Re: Looking to set up a no-mods mass Achievement run

Posted: Thu Aug 04, 2016 1:40 am
by Trev_lite
Not sure how much help I will be, but I at least know enough not to get in the way.
When do you plan to do this?

Re: Looking to set up a no-mods mass Achievement run

Posted: Thu Aug 04, 2016 7:16 am
by isitLoVe
I am in for this!

Re: Looking to set up a no-mods mass Achievement run

Posted: Thu Aug 04, 2016 9:22 am
by solntcev
You can get all high level achievements after speedrun by continuing playing on this map.

Re: Looking to set up a no-mods mass Achievement run

Posted: Thu Aug 04, 2016 9:44 am
by CorBlimey
no specific time set yet. Maybe this Saturday? I am flexible

edit: I am UK (GMT/CET) but can fit in with US early afternoon start. Would ideally be around between 1600 to 1700 CET start?

Re: Looking to set up a no-mods mass Achievement run

Posted: Thu Aug 04, 2016 3:29 pm
by Fowlincident
That might not get alot of US people on the weekend because thats 7am PST but people on the east cost might not have a problem. but i will try to be on for that time.

Re: Looking to set up a no-mods mass Achievement run

Posted: Thu Aug 04, 2016 4:06 pm
by CorBlimey
Fowlincident wrote:That might not get alot of US people on the weekend because thats 7am PST but people on the east cost might not have a problem. but i will try to be on for that time.
Yeah - EST should be ok at midday. I forgot about West Coast fellas ;) I don;t mind it a couple of hours later - I was projecting forward by 8 hours and thinking how tired I would be

I am new to multiplayer on Factorio - it looks like we need to use something like Evolve to connect wihtout a dedicated server? viewtopic.php?f=53&t=7714

Re: Looking to set up a no-mods mass Achievement run

Posted: Sat Aug 06, 2016 11:54 am
by CorBlimey
so, anyone up for this today?

Re: Looking to set up a no-mods mass Achievement run

Posted: Sat Aug 06, 2016 8:45 pm
by Trev_lite
I'm up for tonight. I have the next 8 hours or so free.

Re: Looking to set up a no-mods mass Achievement run

Posted: Mon Aug 08, 2016 3:56 pm
by blobby
I'm in for this! Just let me know time so I can plan my work schedule around it.