Looking to set up a no-mods mass Achievement run
Posted: Wed Aug 03, 2016 7:06 pm
Hello,
Anyone interested in a no-mods Achievement 'speed' run game? Not pushing for AntiElitz style run, but would try to get as many as possible within the 8 hour timeframe. It is ok if people duck in and out (I think? Not sure how/if that disqualifies anything).
It would be great if we could get a couple of to share up 3 main roles (can swap / slice up however we like): a) mining outposts, crude supply, smelting, power, alien artifacts; b) circuits, science build, oil build then assisting (c) in late-game; c) assisting (a) in early game then building everything else (ad hoc stuff, bot stuff, module build, rocket chain)
I am keen on this because I play with mods (and used the console to debug a brainf**** of combinators )
My thoughts on what we could achieve in 8 hours. Lazy Bastard is annoying - guess that is an individual choice:
I am new to multiplayer but quite experienced with Factorio. As I am on a quiet work period / vacation, any time is (probably) good for me
Anyone interested in a no-mods Achievement 'speed' run game? Not pushing for AntiElitz style run, but would try to get as many as possible within the 8 hour timeframe. It is ok if people duck in and out (I think? Not sure how/if that disqualifies anything).
It would be great if we could get a couple of to share up 3 main roles (can swap / slice up however we like): a) mining outposts, crude supply, smelting, power, alien artifacts; b) circuits, science build, oil build then assisting (c) in late-game; c) assisting (a) in early game then building everything else (ad hoc stuff, bot stuff, module build, rocket chain)
I am keen on this because I play with mods (and used the console to debug a brainf**** of combinators )
My thoughts on what we could achieve in 8 hours. Lazy Bastard is annoying - guess that is an individual choice:
I am new to multiplayer but quite experienced with Factorio. As I am on a quiet work period / vacation, any time is (probably) good for me