Two mods in total.
Mod 1: (Simply labeled "Dom's Mod" for now)
-Overhaul of the Biter mechanics (Similar to what other Biter mods do, biters attitudes can range from content -> enraged)
-The later the game goes on, the more aggressive the biters become by expanding with larger numbers and closer to the player bases
-I am a huge fan of the Starcraft series so I gave the biters the ability to spread creep. The creep spread slowly increases throughout the game if the players do not 'collect' it to push it back. Creep can be used for many recipes.
Biter Creep ->
-Unique end-game Biters
After the biter evolution reaches 0.9, and the creep spread is too far, there is a chance for Creep Spawners to show up. Creep Spawners create the unique biters that add another additional challenge for the players to deal with.
Creep Spawner ->
This spawner can create Creepwalker biters, Queen biters, or tank biters.
Creepwalker Biter -> Spread creep as they walk.
Queen Biter -> Lay eggs that hatch over time
https://www.youtube.com/watch?v=aELololU0-E
Tank Biter -> Low damage, high life.
https://www.youtube.com/watch?v=Mi44cro ... e=youtu.be
-An extra vehicle called the scythe. A fast moving vehicles with no collision. Hardly any storage, low life, and no weapons.
-Additional turrets:
Creep Tank Turret: Heals slowly over time, lots of health, slow rate of fire
Creep Sniper Turret: Double the range of a normal turret, low health, heals slowly over time
Creep Turret: Slightly more HP than a normal turret, heals slowly over time.
Creep Destroyer: Automatically destroys creep in a 15x15 radius.
The point of having various turrets is to create more of a strategy when it comes to placing defenses. Laser turret spam is not the only solution, but still viable.
-Creep resource:
Creep can/has to be manually mined by hand! There is no way to automatically harvest it! (Except for robotports/ bots?)
Creep Rounds: Another option to load turrets with! Do decent damage to smaller biters with less cost.
Creep Acid Rounds: These rounds do less damage than the traditional creep rounds, but do acid damage. Making them more worthy against bigger biters.
Creep Wall: A lot of HP, repairs very quickly, no self-heal.
Creep Fuel: Creep can be condensed into fuel. It lasts double the length of solid-fuel but is difficult to obtain.
-Balance Changes & additional changes:
Turret Research: More tiers of turret research to make normal turrets viable later into the game
Damage Research: More tiers of ammo damage to make base weapons more viable later into the game
Steam Engine Upgrades: 2 more tiers of steam engines that output more power, at the cost of more pollution.
Generator research: Add a structure that only needs fuel to produce power. Small and compact. Pollutes. Not as strong as later game steam engines, but with easier setup and maintenance.
Bright Light: A small light that is slightly more expensive that glows much brighter
Pole Lights: Craft a medium power line that will spawn a light on its location when placed.
Power Poles: Extended reach for power and connections.
Substation: Increase substation reach
World Generation: Players have a chance to find chests with a randomly picked goodie inside. Players also have a chance to wander across random buildings
Mod 2: USNA
USNA does less to gameplay, and offers the players a wider range of weapons to use!
USNA also adds an additional turret. This turret is powerful but the rounds take a significant amount of resources and effort to craft. They will still need to be supported
USNA also increases the players health, allowing the player to stick in combat longer and engage in more risky battles without the use of a turret line.