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Re: [Public] Dedicated MP Server with Crash Detection

Posted: Sun Aug 16, 2015 2:24 pm
by Sokyra
Thanks :)


Edit: Warning theres some serious lag going on
Edit 2: No more lag since Mark35643 left

Re: [Public] Dedicated MP Server with Crash Detection

Posted: Mon Aug 17, 2015 8:41 am
by Bisa
Sokyra wrote:Hey, rso-mod author has posted an update (1.3.4) , and the old version on your server (1.3.3) isn't available anymore.

Nobody can join until you update the mod or make the file available for download....
I cannot legally make the file available for download I'm afraid :)
orzelek wrote: Ops sorry. Will re-upload the 1.3.3.
But orzelek is a nice guy and fixed it! Thnx m8 :geek:

Re: [Public] Dedicated MP Server with Crash Detection

Posted: Mon Aug 17, 2015 5:03 pm
by Sokyra
Hmm, it's extremely strange... The map upload speed doesnt go over 15 kb/sec.
There must be a problem with your server.

Re: [Public] Dedicated MP Server with Crash Detection

Posted: Tue Aug 18, 2015 2:51 pm
by daniel34
Sokyra wrote:Hmm, it's extremely strange... The map upload speed doesnt go over 15 kb/sec.
There must be a problem with your server.
Other people have reported small map download speeds, however I was connecting at the same time and I always get 300-400 kb/s on this server. (I have DSL 6000.)
It doesn't matter whether P2P is enabled or not. We had one peer who had a map download of 5 kb/s (it took him 15min to load the map) and he lagged afterwards, but claimed he had DSL 16000 and no up-/downloads running.

Re: [Public] Dedicated MP Server with Crash Detection

Posted: Tue Aug 18, 2015 3:41 pm
by jorgenRe
daniel34 wrote: Other people have reported small map download speeds, however I was connecting at the same time and I always get 300-400 kb/s on this server. (I have DSL 6000.)
It doesn't matter whether P2P is enabled or not. We had one peer who had a map download of 5 kb/s (it took him 15min to load the map) and he lagged afterwards, but claimed he had DSL 16000 and no up-/downloads running.
Yea i got a farily high speed when connecting to it. It may just be that when he/she connected it was at the same time as another person for example ;)!

Re: [Public] Dedicated MP Server with Crash Detection

Posted: Wed Aug 19, 2015 5:28 am
by Bisa
Sokyra wrote:Hmm, it's extremely strange... The map upload speed doesnt go over 15 kb/sec.
There must be a problem with your server.
I just capped at 850 kB/s when connecting just now which is in line with my download limits, I was the only peer at the time - I doubt it's an issue with the server other than what has already been suggested, ie, multiple peers connecting at the same time and or other strangeness ;)

Re: [Public] Dedicated MP Server with Crash Detection

Posted: Wed Aug 19, 2015 2:47 pm
by Sokyra
Well, yesterday 15kb today 1.3M... Problem solved itself

Re: [Public] Dedicated MP Server with Crash Detection

Posted: Wed Aug 19, 2015 9:49 pm
by daniel34
Could you remove the replay.dat from the server save?
Currently the save is 29mb, it would be 18mb if you removed it.
You just need to unzip the savefile, remove the replay.dat and zip it again.

Also please consider doing that for all the future savegames.

On my server I created the map locally in the client, saved the map, removed the replay.dat and then uploaded the save to the server.

Re: [Public] Dedicated MP Server with Crash Detection

Posted: Wed Aug 19, 2015 10:06 pm
by markheloking
Sooo.. I've been playing for a few days now, and I must say: it's awesome!... but we finished it.

Is there any way to restart the server/start a new game?

Re: [Public] Dedicated MP Server with Crash Detection

Posted: Wed Aug 19, 2015 10:28 pm
by daniel34
I'm sure Bisa will restart the server soon.

For now I've restarted my server (https://forums.factorio.com/forum/vie ... 53&t=13579), there are no mods and settings are low/small/poor for ores and biters.

Re: [Public] Dedicated MP Server with Crash Detection

Posted: Wed Aug 19, 2015 10:34 pm
by Bisa
I kept the replay intentionally, just so I can go back and find if anyone was a jerk (I keep track of all connected peers hence I can ban douche bags retroactively)

I'll get a new map up in a moment - stay tuned :)

*EDIT
A fresh new save has been started

Re: [Public] Dedicated MP Server with Crash Detection

Posted: Wed Aug 19, 2015 11:08 pm
by markheloking
Bisa restarted the server, but an hour into playing the server crashed. Let's hope we don't have to start over again.

-- edit --

also bisa: there were some guys putting some pretty inflammatory things in there, drawing dicks and such. One guy kept boxing me in in walls and being annoying at 30'something hours in i believe, you'll see on the replay.


-- edit2 --

we started with nests so close they immediately overrun us. probably need to start over, but for now I'm calling it a night.

Re: [Public] Dedicated MP Server with Crash Detection

Posted: Thu Aug 20, 2015 6:25 am
by Bisa
markheloking wrote:Bisa restarted the server, but an hour into playing the server crashed. Let's hope we don't have to start over again.

-- edit --

also bisa: there were some guys putting some pretty inflammatory things in there, drawing dicks and such. One guy kept boxing me in in walls and being annoying at 30'something hours in i believe, you'll see on the replay.
I'll look into it =)
markheloking wrote: -- edit2 --

we started with nests so close they immediately overrun us. probably need to start over, but for now I'm calling it a night.
I logged on the server, you guys have been expanding way too fast =) I'll help you get started but I do not think we need to restart the world just for a few pesky natives ;)

*EDIT
Never mind, there's a group of biters camping the spawn xD I'm reloading the same world - try not to be too aggressive when expanding before there is enough research put into military/defences :D

*EDIT
I've researched turrets, armor, walls and machine guns - I've installed turrets around the copper/coal and iron smelting areas, gave you guys a little head start - now go have fun! ;)

Re: [Public] Dedicated MP Server with Crash Detection

Posted: Thu Aug 20, 2015 4:49 pm
by DRBLN
Pelease could you not to end thi map?
Let's launch as many rockets as possible.

Re: [Public] Dedicated MP Server with Crash Detection

Posted: Fri Aug 21, 2015 4:43 am
by Tyrant597
Worked on adding more power / oil production today. Have to go to bed, but we are going to need a new copper train soon.

Re: [Public] Dedicated MP Server with Crash Detection

Posted: Fri Aug 21, 2015 5:28 pm
by markheloking
The starting base got overrun and is completely gone, the iron base got overrun: I got that one back up and running, now with more defense. Oil production site is completely gone. We started a new base at the old copper site. Also started to reinforce that new base which is almost done.

This map is proving itself to be a bitch :P

Re: [Public] Dedicated MP Server with Crash Detection

Posted: Fri Aug 21, 2015 7:36 pm
by Bisa
markheloking wrote:This map is proving itself to be a bitch :P
Sounds like a challenge! :D

Re: [Public] Dedicated MP Server with Crash Detection

Posted: Fri Aug 21, 2015 8:23 pm
by daniel34
Bisa wrote:
markheloking wrote:This map is proving itself to be a bitch :P
Sounds like a challenge! :D
You might want to update the map details in the first post, as far as I know they currently are
Ores: Very low/Very small/Very poor
Enemy bases: Normal/Big/Regular
and water is very small

Re: [Public] Dedicated MP Server with Crash Detection

Posted: Sat Aug 22, 2015 12:45 am
by alex8d
We really need that kick-when-multiple-connections-have-been-tried script. People are freezing the server without being able to connect

Re: [Public] Dedicated MP Server with Crash Detection

Posted: Sat Aug 22, 2015 5:39 pm
by Bisa
daniel34 wrote:You might want to update the map details in the first post
ah, forgot that this time around - thnx for the reminder
alex8d wrote:We really need that kick-when-multiple-connections-have-been-tried script. People are freezing the server without being able to connect
good point, I'll see what I can do - my logparser already keeps track of desyncs and timestamps for connecting/disconnecting, I should be able to use that information to weed out ill-doers, if only for a temporary ban