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Re: [NE-US]12.29 - Vanilla - Island start

Posted: Mon Apr 04, 2016 2:50 am
by Daffy
twas up all day. people were playing.. down right now for maintenance.. but will be back up shortly...

-edit-
ok back up now.. and we have teamspeak now thanks the nopantsmcdance and su gaming... thanks :D

Re: [NE-US]12.29 - Vanilla - Island start

Posted: Mon Apr 04, 2016 4:06 am
by Daffy
best Factorio TRAINS video I've seen.
https://www.youtube.com/watch?v=3ZiL7_vfJtQ

Re: [NE-US]12.29 - Vanilla - Island start

Posted: Mon Apr 04, 2016 8:11 am
by quinor
is down. Also, rail signals and trains need reworking.

Re: [NE-US]12.29 - Vanilla - Island start

Posted: Mon Apr 04, 2016 9:51 am
by Enderdude06
Couldn't establish network communication with server.
that is what is says

Re: [NE-US]12.29 - Vanilla - Island start

Posted: Mon Apr 04, 2016 12:39 pm
by ritonlajoie
same here ;(

Re: [NE-US]12.29 - Vanilla - Island start

Posted: Tue Apr 05, 2016 3:32 am
by Daffy
last night i was having issues apparently.. sorry guys...
its been up all day and i see progress so people have been on..
did some maintenance last night to server.. and soon i want to change it to another comp so i can use mine again for other things... :P

thanks for the heads up.. please do keep me informed much appreciated..

PSOREK:if you can fix the trains and not brake them go ahead... one signal in the wrong spot and the whole thing goes poof...
may even have to consider a double main line system...

Re: [NE-US]12.29 - Vanilla - Island start

Posted: Tue Apr 05, 2016 8:47 am
by quinor
Will try if have some time. Of course help would be appreciated very much!

Re: [NE-US]12.29 - Vanilla - Island start

Posted: Tue Apr 05, 2016 1:02 pm
by Daffy
working on pushing forward. creating a hoping point...


---------------CURRENT STATE OF "THE ISLAND" -----------------
Image

Re: [NE-US]12.29 - Vanilla - Island start

Posted: Tue Apr 05, 2016 2:14 pm
by Daffy
temporally shut down due to greifers...

1 jerk has to ruin it for everyone.. and i wish i had traced him.. damn

Re: [NE-US]12.29 - Vanilla - Island start

Posted: Tue Apr 05, 2016 3:33 pm
by Harukyou
Daffy wrote:temporally shut down due to greifers...

1 jerk has to ruin it for everyone.. and i wish i had traced him.. damn
so what starting over?

Re: [NE-US]12.29 - Vanilla - Island start

Posted: Tue Apr 05, 2016 4:00 pm
by drayck
nope he just destroy some little thing before but deconstruction planner have start everywhere so 40minute roll back?

Re: [NE-US]12.29 - Vanilla - Island start

Posted: Tue Apr 05, 2016 4:32 pm
by ritonlajoie
On my server, I tried to use the 'replay' functionality. It would work to know who exactly did what, but I didn't find a way to set the replay to a specific location in time :/ so starting from the beginning only, it's not possible to replay everything without loosing my mind

Re: [NE-US]12.29 - Vanilla - Island start

Posted: Tue Apr 05, 2016 4:58 pm
by Daffy
no reset..
nothing lost..
rolled back 10 min (previous save) and it looked ok have 20 and 30 roll backs...

SERVER WILL BE BACK UP 10:15-10:30 PM CST until idk..

this whole instance is making me think go white list.. but every other person that has been on there has been amazing and courteous. even though the trains and enemies killed them over and over...

so yeah now taking apps for white list... not sure how yet but will look into tonight..
pm me your name and ip address (goto google enter "my ip". thats your ip)

sorry im not leaving the server up but i dont want an incident when im not there...

CHECK FIRST PAGE FOR WHITELIST APPLICATION INSTRUCTIONS

Re: [NE-US]12.29 - Vanilla - Island start

Posted: Wed Apr 06, 2016 9:57 am
by Evan_
Daffy wrote: 5. Screenshot showing your ping to the server.
It shows 100% packet loss. Normally I'd go on, but I had great fun in the vanilla-chaos you got there. Also strangely enough, that was the result I got when pinging your server right before joining it before the day it went whitelisted. Some players who were already connected reported the same result when we tried to figure out who's latency is causing lag. Any idea what can be the cause of that?

Re: [NE-US]12.29 - Vanilla - Island start

Posted: Thu Apr 07, 2016 5:07 am
by Daffy
Evan_ wrote:It shows 100% packet loss. Normally I'd go on, but I had great fun in the vanilla-chaos you got there. Also strangely enough, that was the result I got when pinging your server right before joining it before the day it went whitelisted. Some players who were already connected reported the same result when we tried to figure out who's latency is causing lag. Any idea what can be the cause of that?
one person lags everyone lags to keep sync.. but if enough people get on that lags it too... but ive had 7 people on with basically no lag... that was sweet..

and not white list just yet only because i havent figured that out yet.. soon though...
just been turning on the server at night when i can monitor... :/ not ideal.

Re: [NE-US]12.29 - Vanilla - Island start

Posted: Thu Apr 07, 2016 2:24 pm
by pkjojo18
This server is great. I really enjoy playing on it, keep up the good work :) .

Re: [NE-US]12.29 - Vanilla - Island start

Posted: Fri Apr 08, 2016 1:44 pm
by wowzewow
can't connect at all...i'll try again later

Re: [NE-US]12.29 - Vanilla - Island start

Posted: Sat Apr 09, 2016 11:04 am
by wragle
I can't connect to the server :/

Re: [NE-US]12.29 - Vanilla - Island start

Posted: Mon Apr 11, 2016 4:42 am
by Daffy
server is down until further notice.. :/

Re: [NE-US]12.29 - Vanilla - Island start

Posted: Mon Apr 11, 2016 5:16 am
by OBAMA MCLAMA
I'm curious about that one weird rule, why no active chest providers?
My only assumption is you are targeting the individuals that use them to dump all their products into, and then into storage.