[NE-US] - Vanilla -[THE ISLAND] CLOSED

Arrange meetings with other people to play MP, announce your servers.
Daffy
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Re: [NE-US]12.29 - Vanilla - Island start

Post by Daffy »

twas up all day. people were playing.. down right now for maintenance.. but will be back up shortly...

-edit-
ok back up now.. and we have teamspeak now thanks the nopantsmcdance and su gaming... thanks :D
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Re: [NE-US]12.29 - Vanilla - Island start

Post by Daffy »

best Factorio TRAINS video I've seen.
https://www.youtube.com/watch?v=3ZiL7_vfJtQ
quinor
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Re: [NE-US]12.29 - Vanilla - Island start

Post by quinor »

is down. Also, rail signals and trains need reworking.
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Re: [NE-US]12.29 - Vanilla - Island start

Post by Enderdude06 »

Couldn't establish network communication with server.
that is what is says
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Re: [NE-US]12.29 - Vanilla - Island start

Post by ritonlajoie »

same here ;(
Daffy
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Re: [NE-US]12.29 - Vanilla - Island start

Post by Daffy »

last night i was having issues apparently.. sorry guys...
its been up all day and i see progress so people have been on..
did some maintenance last night to server.. and soon i want to change it to another comp so i can use mine again for other things... :P

thanks for the heads up.. please do keep me informed much appreciated..

PSOREK:if you can fix the trains and not brake them go ahead... one signal in the wrong spot and the whole thing goes poof...
may even have to consider a double main line system...
quinor
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Re: [NE-US]12.29 - Vanilla - Island start

Post by quinor »

Will try if have some time. Of course help would be appreciated very much!
Daffy
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Re: [NE-US]12.29 - Vanilla - Island start

Post by Daffy »

working on pushing forward. creating a hoping point...


---------------CURRENT STATE OF "THE ISLAND" -----------------
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Daffy
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Re: [NE-US]12.29 - Vanilla - Island start

Post by Daffy »

temporally shut down due to greifers...

1 jerk has to ruin it for everyone.. and i wish i had traced him.. damn
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Re: [NE-US]12.29 - Vanilla - Island start

Post by Harukyou »

Daffy wrote:temporally shut down due to greifers...

1 jerk has to ruin it for everyone.. and i wish i had traced him.. damn
so what starting over?
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Re: [NE-US]12.29 - Vanilla - Island start

Post by drayck »

nope he just destroy some little thing before but deconstruction planner have start everywhere so 40minute roll back?
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Re: [NE-US]12.29 - Vanilla - Island start

Post by ritonlajoie »

On my server, I tried to use the 'replay' functionality. It would work to know who exactly did what, but I didn't find a way to set the replay to a specific location in time :/ so starting from the beginning only, it's not possible to replay everything without loosing my mind
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Re: [NE-US]12.29 - Vanilla - Island start

Post by Daffy »

no reset..
nothing lost..
rolled back 10 min (previous save) and it looked ok have 20 and 30 roll backs...

SERVER WILL BE BACK UP 10:15-10:30 PM CST until idk..

this whole instance is making me think go white list.. but every other person that has been on there has been amazing and courteous. even though the trains and enemies killed them over and over...

so yeah now taking apps for white list... not sure how yet but will look into tonight..
pm me your name and ip address (goto google enter "my ip". thats your ip)

sorry im not leaving the server up but i dont want an incident when im not there...

CHECK FIRST PAGE FOR WHITELIST APPLICATION INSTRUCTIONS
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Re: [NE-US]12.29 - Vanilla - Island start

Post by Evan_ »

Daffy wrote: 5. Screenshot showing your ping to the server.
It shows 100% packet loss. Normally I'd go on, but I had great fun in the vanilla-chaos you got there. Also strangely enough, that was the result I got when pinging your server right before joining it before the day it went whitelisted. Some players who were already connected reported the same result when we tried to figure out who's latency is causing lag. Any idea what can be the cause of that?
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Re: [NE-US]12.29 - Vanilla - Island start

Post by Daffy »

Evan_ wrote:It shows 100% packet loss. Normally I'd go on, but I had great fun in the vanilla-chaos you got there. Also strangely enough, that was the result I got when pinging your server right before joining it before the day it went whitelisted. Some players who were already connected reported the same result when we tried to figure out who's latency is causing lag. Any idea what can be the cause of that?
one person lags everyone lags to keep sync.. but if enough people get on that lags it too... but ive had 7 people on with basically no lag... that was sweet..

and not white list just yet only because i havent figured that out yet.. soon though...
just been turning on the server at night when i can monitor... :/ not ideal.
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Re: [NE-US]12.29 - Vanilla - Island start

Post by pkjojo18 »

This server is great. I really enjoy playing on it, keep up the good work :) .
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Re: [NE-US]12.29 - Vanilla - Island start

Post by wowzewow »

can't connect at all...i'll try again later
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Re: [NE-US]12.29 - Vanilla - Island start

Post by wragle »

I can't connect to the server :/
Daffy
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Re: [NE-US]12.29 - Vanilla - Island start

Post by Daffy »

server is down until further notice.. :/
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Re: [NE-US]12.29 - Vanilla - Island start

Post by OBAMA MCLAMA »

I'm curious about that one weird rule, why no active chest providers?
My only assumption is you are targeting the individuals that use them to dump all their products into, and then into storage.
When i stream twitch i always answer questions and try to help, come visit me.
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