[1.1] Bob's Greenhouse Mod: some thoughts

Some mods, made by Bob. Basically streaks every Factroio-area.

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Imperio
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[1.1] Bob's Greenhouse Mod: some thoughts

Post by Imperio »

Good mod! Some thoughts:

1. Is there any point in having the Greenhouse crafting speed be 0.75 instead of 1? Greenhouses don't accept modules or beacons (AFAIK), there is no t2 or t3 version, and the recipes they enable are only made in this one machine. What benefits does it have for the recipe crafting time be 60s and the machine speed 0.75 over recipe time 80s and machine speed 1? At least the math would be easier in the player's head.

2. Any possibility to have the greenhouse suck up pollution when working?

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ptx0
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Re: [1.1] Bob's Greenhouse Mod: some thoughts

Post by ptx0 »

Imperio wrote:
Sun Jun 27, 2021 4:05 pm
Good mod! Some thoughts:
2. Any possibility to have the greenhouse suck up pollution when working?
the game supports pollution only modules. he could add slots that only accept those.

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bobingabout
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Re: [1.1] Bob's Greenhouse Mod: some thoughts

Post by bobingabout »

I believe that the reason I set the speed as 0.75 rather than 1, was because it was of the same tier as assembling machine 1, which has a speed of 0.75.
It is possible to have a machine generate "negative pollution".

I don't think I'll be making any changes to it though.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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