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Re: [1.1] Bob's Mods: General Discussion

Posted: Wed Apr 07, 2021 7:02 pm
by Mirco1502
bobingabout wrote:
Wed Apr 07, 2021 3:37 pm
Mirco1502 wrote:
Wed Apr 07, 2021 7:20 am
valneq wrote:
Wed Apr 07, 2021 5:50 am
Mirco1502 wrote:
Tue Apr 06, 2021 9:47 pm
Because I checked it and altered belt speed per tier by 30 (instead of 15) but it doesn't works. Yellow belt speed is still at 15/s.
Red belt speed is what exactly with this setting?
30/s like without mods. (I also hoped it would affect T2 then, but no, sadly not)
it seems you're right. I'll try and change that in the newer version that it can effect the belt speed even if the belt overhaul is turned off.
That would be awesome! Thank you Bob! =)

Re: [1.1] Bob's Mods: General Discussion

Posted: Wed Apr 07, 2021 11:25 pm
by ptx0
any reason that adding bobwarfare makes the science so much more complicated?

Re: [1.1] Bob's Mods: General Discussion

Posted: Thu Apr 08, 2021 2:57 am
by kirazy
ptx0 wrote:
Wed Apr 07, 2021 11:25 pm
any reason that adding bobwarfare makes the science so much more complicated?
Doesn't bobwarfare just build off bobenemies and make all the military technologies based on alien orbs?

Re: [1.1] Bob's Mods: General Discussion

Posted: Thu Apr 08, 2021 10:55 pm
by ptx0
kirazy wrote:
Thu Apr 08, 2021 2:57 am
Doesn't bobwarfare just build off bobenemies and make all the military technologies based on alien orbs?
it adds radar tiers up to level 5 and the satellite recipe is changed to require this so there's a lot more complexity - something like 150 more buildings required to build the satellites.

Re: [1.1] Bob's Mods: General Discussion

Posted: Fri Apr 09, 2021 12:32 am
by bobingabout
ptx0 wrote:
Thu Apr 08, 2021 10:55 pm
kirazy wrote:
Thu Apr 08, 2021 2:57 am
Doesn't bobwarfare just build off bobenemies and make all the military technologies based on alien orbs?
it adds radar tiers up to level 5 and the satellite recipe is changed to require this so there's a lot more complexity - something like 150 more buildings required to build the satellites.
Mostly because it was requested.
"Launching a rocket is an end-game thing, it should require end-game Bob materials"

If Warfare is the only of my mods you have, it doesn't make as much sense as if you're running the whole Bobs suite.

Re: [1.1] Bob's Mods: General Discussion

Posted: Fri Apr 09, 2021 6:01 pm
by bobingabout
The 1.1.3 update run.
Updates

Re: [1.1] Bob's Mods: General Discussion

Posted: Sat Apr 10, 2021 12:40 am
by valneq
Thanks for the smart belt building support 8-)

Re: [1.1] Bob's Mods: General Discussion

Posted: Sat Apr 10, 2021 7:38 pm
by Mirco1502
bobingabout wrote:
Fri Apr 09, 2021 6:01 pm
The 1.1.3 update run.
Updates
Thank you!! :D