[1.1] Bob's Mods: General Discussion

Some mods, made by Bob. Basically streaks every Factroio-area.

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Mirco1502
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Re: [1.1] Bob's Mods: General Discussion

Post by Mirco1502 »

bobingabout wrote: ↑
Wed Apr 07, 2021 3:37 pm
Mirco1502 wrote: ↑
Wed Apr 07, 2021 7:20 am
valneq wrote: ↑
Wed Apr 07, 2021 5:50 am
Mirco1502 wrote: ↑
Tue Apr 06, 2021 9:47 pm
Because I checked it and altered belt speed per tier by 30 (instead of 15) but it doesn't works. Yellow belt speed is still at 15/s.
Red belt speed is what exactly with this setting?
30/s like without mods. (I also hoped it would affect T2 then, but no, sadly not)
it seems you're right. I'll try and change that in the newer version that it can effect the belt speed even if the belt overhaul is turned off.
That would be awesome! Thank you Bob! =)

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Re: [1.1] Bob's Mods: General Discussion

Post by ptx0 »

any reason that adding bobwarfare makes the science so much more complicated?
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Re: [1.1] Bob's Mods: General Discussion

Post by kirazy »

ptx0 wrote: ↑
Wed Apr 07, 2021 11:25 pm
any reason that adding bobwarfare makes the science so much more complicated?
Doesn't bobwarfare just build off bobenemies and make all the military technologies based on alien orbs?

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Re: [1.1] Bob's Mods: General Discussion

Post by ptx0 »

kirazy wrote: ↑
Thu Apr 08, 2021 2:57 am
Doesn't bobwarfare just build off bobenemies and make all the military technologies based on alien orbs?
it adds radar tiers up to level 5 and the satellite recipe is changed to require this so there's a lot more complexity - something like 150 more buildings required to build the satellites.
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Re: [1.1] Bob's Mods: General Discussion

Post by bobingabout »

ptx0 wrote: ↑
Thu Apr 08, 2021 10:55 pm
kirazy wrote: ↑
Thu Apr 08, 2021 2:57 am
Doesn't bobwarfare just build off bobenemies and make all the military technologies based on alien orbs?
it adds radar tiers up to level 5 and the satellite recipe is changed to require this so there's a lot more complexity - something like 150 more buildings required to build the satellites.
Mostly because it was requested.
"Launching a rocket is an end-game thing, it should require end-game Bob materials"

If Warfare is the only of my mods you have, it doesn't make as much sense as if you're running the whole Bobs suite.
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Re: [1.1] Bob's Mods: General Discussion

Post by bobingabout »

The 1.1.3 update run.
Updates
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I also have a Patreon.

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Re: [1.1] Bob's Mods: General Discussion

Post by valneq »

Thanks for the smart belt building support 8-)

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Re: [1.1] Bob's Mods: General Discussion

Post by Mirco1502 »

bobingabout wrote: ↑
Fri Apr 09, 2021 6:01 pm
The 1.1.3 update run.
Updates
Thank you!! :D

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Re: [1.1] Bob's Mods: General Discussion

Post by Huillam »

Do aliens require a specific evolution level before they can spawn enemies able to drop colored artifacts?
I tend to slow down alien ability to spawn new bases by a large margin so they simply may not have spawned yet but in my previous playthroughs (few years ago) I was under the impression that elemental spawners could be generated from the very beginning.

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Re: [1.1] Bob's Mods: General Discussion

Post by bobingabout »

Huillam wrote: ↑
Fri Apr 16, 2021 11:08 am
Do aliens require a specific evolution level before they can spawn enemies able to drop colored artifacts?
I tend to slow down alien ability to spawn new bases by a large margin so they simply may not have spawned yet but in my previous playthroughs (few years ago) I was under the impression that elemental spawners could be generated from the very beginning.
All enemies drop artifacts.
Before "Big" enemies though, they only have a chance to drop small artifacts, so, you might need to kill a few before they show up.

I'd advise you to check settings, and make sure enemies dropping artifacts is turned on in the enemies mod section of the settings.
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Re: [1.1] Bob's Mods: General Discussion

Post by Huillam »

Of course right after I asked I spotted an elemental spawner in radar range, went to check and got myself some colored alien artifacts. My usual (lack of) luck.
Everything works fine then. Sorry. ;)

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Re: [1.1] Bob's Mods: General Discussion

Post by bobingabout »

Huillam wrote: ↑
Fri Apr 16, 2021 11:45 am
Of course right after I asked I spotted an elemental spawner in radar range, went to check and got myself some colored alien artifacts. My usual (lack of) luck.
Everything works fine then. Sorry. ;)
Oh, right, maybe I'm still half asleep.

if you specifically want the coloured artifacts, you need to either travel some distance, as they start showing up after a certain distance, or your evolution factor to... 0.5 to make the elemental nests appear, or to 0.6 to make the lowest level elemental enemies spawn.
turning on the "Bigger sooner" option lowers all these values by 0.1.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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