Page 1 of 10

[0.18] Please post bugs and balance issues here.

Posted: Thu Jan 23, 2020 1:50 pm
by bobingabout
The initial run of Bob's mods 0.18 mods have been released.
As usual, if you have any issues related to the 0.18 version of these mods, please list and discuss about them in this sub-forum.

Re: [0.18] Please post bugs and balance issues here.

Posted: Thu Jan 23, 2020 2:05 pm
by Bilka
Your burner generator uses the same internal name as the base game burner generator. While that isn't a problem in general, it might lead to confusion so I suggest renaming yours (+ your item).

Re: [0.18] Please post bugs and balance issues here.

Posted: Thu Jan 23, 2020 2:21 pm
by bobingabout
Bilka wrote:
Thu Jan 23, 2020 2:05 pm
Your burner generator uses the same internal name as the base game burner generator. While that isn't a problem in general, it might lead to confusion so I suggest renaming yours (+ your item).
Thanks for taking a look at my mods.
I'll make a note of it for a possible change in future updates.

Re: [0.18] Please post bugs and balance issues here.

Posted: Thu Jan 23, 2020 2:30 pm
by Artentus
When trying to start Factorio 0.18.1 with Bob's Logistics 0.18.0 I get the following error:

Code: Select all

Failed to load mods: __boblogistics__/data-updates.lua:2: ...blogistics__/prototypes/recipe/robots-recipe-updates.lua:427: attempt to perform arithmetic on global 'bob' (a nil value)
stack traceback:
	...blogistics__/prototypes/recipe/robots-recipe-updates.lua:427: in main chunk
	[C]: in function 'require'
	__boblogistics__/data-updates.lua:2: in main chunk
stack traceback:
	[C]: in function 'require'
	__boblogistics__/data-updates.lua:2: in main chunk
Only enabled mods were Bob's Logistics and Bob's FUnctions Library. But I also tested with a couple other of your mods and same result.
All the other Bob's mods I tested worked fine though.

Re: [0.18] Please post bugs and balance issues here.

Posted: Thu Jan 23, 2020 3:00 pm
by bobingabout
Artentus wrote:
Thu Jan 23, 2020 2:30 pm
When trying to start Factorio 0.18.1 with Bob's Logistics 0.18.0 I get the following error:

Code: Select all

Failed to load mods: __boblogistics__/data-updates.lua:2: ...blogistics__/prototypes/recipe/robots-recipe-updates.lua:427: attempt to perform arithmetic on global 'bob' (a nil value)
stack traceback:
	...blogistics__/prototypes/recipe/robots-recipe-updates.lua:427: in main chunk
	[C]: in function 'require'
	__boblogistics__/data-updates.lua:2: in main chunk
stack traceback:
	[C]: in function 'require'
	__boblogistics__/data-updates.lua:2: in main chunk
Only enabled mods were Bob's Logistics and Bob's FUnctions Library. But I also tested with a couple other of your mods and same result.
All the other Bob's mods I tested worked fine though.
I see the error, I forgot to include a name in quotes.
Installing vehicle equipment will solve it for now

Re: [0.18] Please post bugs and balance issues here.

Posted: Thu Jan 23, 2020 8:54 pm
by sejbr
Hello. There seems to be an incompatibility between Dectorio 0.10.0 and 0.18.0 version of the Warfare mod. Not sure if this is more of a Dectorio issue or Warfare.

Code: Select all

   1.992 Crop bitmaps.
   2.010 Parallel Sprite Loader initialized (threads: 0)
   2.035 Error AtlasSystem.cpp:1499: The given sprite rectangle (left_top=0x0, right_bottom=64x64) is outside the actual sprite size (left_top=0x0, right_bottom=32x32).
If this is being used as an icon you may need to define the icon_size property.: __bobwarfare__/graphics/icons/defender-capsule.png; mods: Dectorio
   2.050 Initial atlas bitmap size is 16384
   2.051 Created atlas bitmap 2048x432 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.055 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   2.058 Parallel Sprite Loader initialized (threads: 7)
   2.075 Sprites loaded
   2.086 Generated mipmaps (5) for atlas [0] of size 2048x432   
   2.086 Custom mipmaps uploaded.
   2.089 Factorio initialised
   2.092 Mods to disable:Failed to load mods: The given sprite rectangle (left_top=0x0, right_bottom=64x64) is outside the actual sprite size (left_top=0x0, right_bottom=32x32).
If this is being used as an icon you may need to define the icon_size property.: __bobwarfare__/graphics/icons/defender-capsule.png

Mods to be disabled:
• Dectorio
 674.316 Quitting: user-quit.
 674.398 Steam API shutdown.
 674.404 Goodbye
Image

Re: [0.18] Please post bugs and balance issues here.

Posted: Thu Jan 23, 2020 9:26 pm
by bobingabout
sejbr wrote:
Thu Jan 23, 2020 8:54 pm
Hello. There seems to be an incompatibility between Dectorio 0.10.0 and 0.18.0 version of the Warfare mod. Not sure if this is more of a Dectorio issue or Warfare.

Code: Select all

   1.992 Crop bitmaps.
   2.010 Parallel Sprite Loader initialized (threads: 0)
   2.035 Error AtlasSystem.cpp:1499: The given sprite rectangle (left_top=0x0, right_bottom=64x64) is outside the actual sprite size (left_top=0x0, right_bottom=32x32).
If this is being used as an icon you may need to define the icon_size property.: __bobwarfare__/graphics/icons/defender-capsule.png; mods: Dectorio
   2.050 Initial atlas bitmap size is 16384
   2.051 Created atlas bitmap 2048x432 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.055 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   2.058 Parallel Sprite Loader initialized (threads: 7)
   2.075 Sprites loaded
   2.086 Generated mipmaps (5) for atlas [0] of size 2048x432   
   2.086 Custom mipmaps uploaded.
   2.089 Factorio initialised
   2.092 Mods to disable:Failed to load mods: The given sprite rectangle (left_top=0x0, right_bottom=64x64) is outside the actual sprite size (left_top=0x0, right_bottom=32x32).
If this is being used as an icon you may need to define the icon_size property.: __bobwarfare__/graphics/icons/defender-capsule.png

Mods to be disabled:
• Dectorio
 674.316 Quitting: user-quit.
 674.398 Steam API shutdown.
 674.404 Goodbye
Image

Code: Select all

data.raw.capsule["defender-capsule"].icons =
{
  {
    icon = "__bobwarfare__/graphics/icons/defender-capsule.png",
    icon_size = 32
  },
  {
    icon = "__base__/graphics/icons/defender.png",
    icon_size = 64,
    scale = 0.75 *0.5
  }
}
data.raw.capsule["distractor-capsule"].icons =
{
  {
    icon = "__bobwarfare__/graphics/icons/distractor-capsule.png",
    icon_size = 32
  },
  {
    icon = "__base__/graphics/icons/distractor.png",
    icon_size = 64,
    scale = 0.75 *0.5
  }
}
data.raw.capsule["destroyer-capsule"].icons =
{
  {
    icon = "__bobwarfare__/graphics/icons/destroyer-capsule.png",
    icon_size = 32
  },
  {
    icon = "__base__/graphics/icons/destroyer.png",
    icon_size = 64,
    scale = 0.75 *0.5
  }
}
The file in reference is the same as it has always been in my mods, and this is my only use of it. (I did a Grep search, it's definitely the only instance of the file being used)

If Dectorio tried to change the icon, then my file wouldn't even be used anymore, and my size wouldn't be referenced.
So, I'm guessing it's an error on his part, as all I can think is he must be referencing my file somehow, and setting the wrong icon_size for it.

Re: [0.18] Please post bugs and balance issues here.

Posted: Thu Jan 23, 2020 9:30 pm
by sejbr
Ok, I'll post the issue on Dectorio github.

Re: [0.18] Please post bugs and balance issues here.

Posted: Fri Jan 24, 2020 2:31 pm
by AmatorPhasma
Hi,

By fixing a similar issue in my mod, I found some small issues with icon scaling/size in some technologies in your mod.

Attached images done with only your mods active.

Re: [0.18] Please post bugs and balance issues here.

Posted: Fri Jan 24, 2020 2:36 pm
by AmatorPhasma
sorry forgot a save file, if it is related to a specific mod settings combination. (I think I changed some of them...)

here it is.

Re: [0.18.x] Bob's Mods: General Discussion

Posted: Fri Jan 24, 2020 3:33 pm
by jdubz
Thanks for the fast updates! I'm not sure where to report things like this.

I'm seeing this error on start with boblogistics. I have disabled all other mods.

Image

Re: [0.18.x] Bob's Mods: General Discussion

Posted: Fri Jan 24, 2020 10:17 pm
by enchant
jdubz wrote:
Fri Jan 24, 2020 3:33 pm
I'm seeing this error on start with boblogistics. I have disabled all other mods.
I got the exact same thing.

Re: [0.18.x] Bob's Mods: General Discussion

Posted: Fri Jan 24, 2020 11:37 pm
by bobingabout
jdubz wrote:
Fri Jan 24, 2020 3:33 pm
Thanks for the fast updates! I'm not sure where to report things like this.

I'm seeing this error on start with boblogistics. I have disabled all other mods.

Image
Already been reported, I'll fix it soon.
Installing vehicle equipment will solve the problem until I release an update.

Re: [0.18] Please post bugs and balance issues here.

Posted: Fri Jan 24, 2020 11:38 pm
by bobingabout
AmatorPhasma wrote:
Fri Jan 24, 2020 2:31 pm
Hi,

By fixing a similar issue in my mod, I found some small issues with icon scaling/size in some technologies in your mod.

Attached images done with only your mods active.
The screenshots are enough, I know those technologies, so I shouldn't need the save file.

EDIT: there was another 2, and all 5 were in different mods.

Re: [0.18] Please post bugs and balance issues here.

Posted: Sat Jan 25, 2020 5:13 pm
by Mecejide
The base game battery is made in a chemical plant, but your batteries are made in an assembling machine.

Re: [0.18] Please post bugs and balance issues here.

Posted: Tue Jan 28, 2020 3:01 pm
by AmatorPhasma
Quick and small note: two things that break with 0.18.02 sound changes.

Code: Select all

   1.097 Error ModManager.cpp:1385: Failed to load mod "bobenemies": __bobenemies__/data.lua:9: __bobenemies__/prototypes/biters.lua:91: attempt to call global 'make_biter_roars' (a nil value)
stack traceback:
	__bobenemies__/prototypes/biters.lua:91: in main chunk
	[C]: in function 'require'
	__bobenemies__/data.lua:9: in main chunk
stack traceback:
	[C]: in function 'require'
	__bobenemies__/data.lua:9: in main chunk
   1.099 Loading mod core 0.0.0 (data.lua)
   1.202 Checksum for core: 1993663991
   1.286 Error ModManager.cpp:1385: Error in assignID, recipe-category with name 'crafting' does not exist.

Source: default (utility-sprites).
   1.353 Initial atlas bitmap size is 16384
   1.353 Created atlas bitmap 2048x448 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.353 Created virtual atlas pages 4096x4096x0
   1.359 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   1.366 Parallel Sprite Loader initialized (threads: 11)
   1.389 Sprites loaded
   1.400 Generated mipmaps (5) for atlas [0] of size 2048x448   
   1.400 Custom mipmaps uploaded.
   1.405 Factorio initialised
   1.405 Mods to disable:Failed to load mods: __bobenemies__/data.lua:9: __bobenemies__/prototypes/biters.lua:91: attempt to call global 'make_biter_roars' (a nil value)
stack traceback:
	__bobenemies__/prototypes/biters.lua:91: in main chunk
	[C]: in function 'require'
	__bobenemies__/data.lua:9: in main chunk
stack traceback:
	[C]: in function 'require'
	__bobenemies__/data.lua:9: in main chunk

Mods to be disabled:
• bobenemies

Code: Select all

   3.660 Error ModManager.cpp:1385: Failed to load mod "boblogistics": __boblogistics__/data.lua:31: __boblogistics__/prototypes/entity/robots.lua:186: attempt to call global 'flying_robot_sounds' (a nil value)
stack traceback:
	__boblogistics__/prototypes/entity/robots.lua:186: in main chunk
	[C]: in function 'require'
	__boblogistics__/data.lua:31: in main chunk
stack traceback:
	[C]: in function 'require'
	__boblogistics__/data.lua:31: in main chunk
   3.662 Loading mod core 0.0.0 (data.lua)
   3.779 Checksum for core: 1993663991
   3.864 Error ModManager.cpp:1385: Error in assignID, recipe-category with name 'crafting' does not exist.

Source: default (utility-sprites).
   3.930 Initial atlas bitmap size is 16384
   3.931 Created atlas bitmap 2048x448 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   3.931 Created virtual atlas pages 4096x4096x0
   3.936 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   3.943 Parallel Sprite Loader initialized (threads: 11)
   3.965 Sprites loaded
   3.976 Generated mipmaps (5) for atlas [0] of size 2048x448   
   3.976 Custom mipmaps uploaded.
   3.981 Factorio initialised
   3.981 Mods to disable:Failed to load mods: __boblogistics__/data.lua:31: __boblogistics__/prototypes/entity/robots.lua:186: attempt to call global 'flying_robot_sounds' (a nil value)
stack traceback:
	__boblogistics__/prototypes/entity/robots.lua:186: in main chunk
	[C]: in function 'require'
	__boblogistics__/data.lua:31: in main chunk
stack traceback:
	[C]: in function 'require'
	__boblogistics__/data.lua:31: in main chunk

Mods to be disabled:
• boblogistics

Re: [0.18] Please post bugs and balance issues here.

Posted: Tue Jan 28, 2020 7:58 pm
by galibert
Today's update (0.18.2) broke all/most of the mods with a missing sound file issue.

OG.

Re: [0.18] Please post bugs and balance issues here.

Posted: Tue Jan 28, 2020 9:34 pm
by bobingabout
AmatorPhasma wrote:
Tue Jan 28, 2020 3:01 pm
Quick and small note: two things that break with 0.18.02 sound changes.
it broke warfare too, working on fixing it now.

Re: [0.18] Please post bugs and balance issues here.

Posted: Fri Jan 31, 2020 7:30 pm
by Isengrinn
Same issue with entity demo-sound, I downgrade bobsennemi, bobswarframe and bobslogistic, the problem is solve (maybe not all 3 mods are implicated)

Re: [0.18] Please post bugs and balance issues here.

Posted: Fri Jan 31, 2020 11:05 pm
by bobingabout
Isengrinn wrote:
Fri Jan 31, 2020 7:30 pm
Same issue with entity demo-sound, I downgrade bobsennemi, bobswarframe and bobslogistic, the problem is solve (maybe not all 3 mods are implicated)
Downgrade?
That would mean you're using the latest version of the mods with an older version of the game?