0.17: Some thoughts surrounding modular Roboports
Posted: Thu Oct 10, 2019 10:00 pm
Having finished vanilla, I am getting into mods. Bobs is first on the list of major changes, and to wrap my head around it I am working on my blueprints for how things work. I'm currently working on my robot manufacturing facility, and have come across some items surrounding roboports that I hope to get some clarity around.
For my current settings, I have disabled the default roboports. This may change based upon responses here.
In vanilla, there is an option to read network contents. This can return the total number of robots (construction and logistics), and how many are free. With Bobs, I am unable to attach a circuit network wire to either the "Robochest" or the "Logistic Zone Expander". Is there another item that offers this feature? Or do I need to enable vanilla roboports just to have this access available?
While I am here, I would also like to make a suggestion for an additional robot item for Bob:
It would be nice to have a robot launcher platform. Think of it as a push only Robochest that does not allow robots to land in it. I use an inserter to add robots to a robochest, one for logistics, one for construction. However, these invariably fill up with the other kind of robots at some point, preventing further release of robots into the wild. Alternativly the ability to filter what kind of robots can land at a given robochest.
For my current settings, I have disabled the default roboports. This may change based upon responses here.
In vanilla, there is an option to read network contents. This can return the total number of robots (construction and logistics), and how many are free. With Bobs, I am unable to attach a circuit network wire to either the "Robochest" or the "Logistic Zone Expander". Is there another item that offers this feature? Or do I need to enable vanilla roboports just to have this access available?
While I am here, I would also like to make a suggestion for an additional robot item for Bob:
It would be nice to have a robot launcher platform. Think of it as a push only Robochest that does not allow robots to land in it. I use an inserter to add robots to a robochest, one for logistics, one for construction. However, these invariably fill up with the other kind of robots at some point, preventing further release of robots into the wild. Alternativly the ability to filter what kind of robots can land at a given robochest.