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[MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

Posted: Sun Apr 14, 2019 2:59 am
by Kamsta99
Hello Factorians !
This mod adds colors tiering for Bob's machines to make it easily see to which is better. Also adds some improves some machines to HR quality. Side effect of coloring now more new and less rusty. AAt the moment works only with HR quality in graphic settings (this will change in future). Also i dont support icons at now because i using modified version ShinyBobIcons(personal use)

My mod includes/add color tiering to:
+All steam engines
+All boilers
+All steam turbines
+All heat exchangers
+All electric poles
+All electric substation
+All miners
+All pumpjacks
+All charge pads
+All logistic expansion towers
+All roboports
+All solar panels
+All accumulators
+All oil refineries
+All beacons (now in HR quality)
+All furnaces
+All labs
+All assembling machines
+All electrolyser (now in HR quality)
+All chemical plants
+All radars
+All artilery turrets
+All mines (now in HR quality)

Download:
https://mods.factorio.com/mod/ColorTIERHR

I really want to hear what you thing about my project, I will gladly accept positive or negative but constructive respond, also respond about bugs and help how with data.raw edit tint
Image

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

Posted: Sun Apr 14, 2019 12:06 pm
by GrumpyJoe
looking great :!:
except for the power poles, too much color imho

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

Posted: Sun Apr 14, 2019 2:57 pm
by Kamsta99
Added download link because i forgot ;)

About electric poles i like how them look in game but I haven't got any idea how to do that other way

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

Posted: Sun Apr 14, 2019 4:08 pm
by GrumpyJoe
Kamsta99 wrote:
Sun Apr 14, 2019 2:57 pm
Added download link because i forgot ;)

About electric poles i like how them look in game but I haven't got any idea how to do that other way
found it ingame, no biggie. alsready using it and it looks great ;)

I think you shouldn´t pain the poles all over, all other buildings have _something_ thats color coded, they just fell in the dye pot :D

But taste is subjective

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

Posted: Sun Apr 14, 2019 4:11 pm
by GrumpyJoe
also, i think you should get this thread moved to Bob´s forum section (just "report" yourself or my post and add a move request in the text field)

You´ll get much more feedback there

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

Posted: Sun Apr 14, 2019 7:17 pm
by Kamsta99
Thanks, im newbie on forum so thank for suggestion

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

Posted: Sun Apr 14, 2019 7:59 pm
by Koub
[Koub] Moved to Bob's mods subforum.

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

Posted: Sun Apr 14, 2019 10:01 pm
by bobingabout
Although I don't disagree with this mod, I do disagree with some of the colour choices. For example, the oil refinery should probably start with red, not yellow. The colours are supposed to indicate the tech level, not just the tier of that specific entity, so maximum tech level is 5, to maximum tier of most things should be green.

Though I admit, that does leave a few of the trees, like electrolysers a little confused, because the first one is clearly T1 and should be yellow, but the MK4 is T5 and should be green, so what tier gets skipped? I have been looking into this myself and considering if I should rework the tiers of some of these machines.
Another indicator is that mining machines (Especially noticable on pumpjacks and water miners) go up to speed 5, furnaces go to speed 4, but some of the other machines like oil refinery, assembling machine, chemical plant and electrolyser, the top tier is all 3.5. I've been thinking perhaps the top tier across the board (Except mining) should be speed 4.

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

Posted: Sun Apr 14, 2019 10:57 pm
by Kamsta99
At first i want to thank you for awesome mods Bob. :D
Tiering is not based on speed. Its based which one we should build next , if i got yellow machine i will update them to red one. With icon mod its really easy to understand what machine will be better than acctualy placed one.
Image

Refinery is not red because its this one from vanilla game, so their tier is yellow (Basic - first one we get)

Tiers:
Gray - burner age
Yellow - Basic
Red - More advanced
Blue - Advanced
Purple - Almost the best
Green - Best one

Of cource is tier green exits

Furnace i did as Qumojo in ShinyBob because i didnt have idea how color them other way. :?

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

Posted: Mon Apr 15, 2019 3:10 am
by bobingabout
It's definitely better than what's in most of bob's mods base. Either no colours, or in some cases colours in the wrong order.

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

Posted: Mon Apr 15, 2019 8:09 am
by Zyrconia
These look very good! Great job!

But personally, I would desaturate the color a bit...

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

Posted: Tue Apr 16, 2019 5:14 pm
by GrumpyJoe
first ingame impression

i feared the steam engines would have abit too much color, 40 of them standing side by side, when its like 60-70% color and 30-40% grey machinery
but actually its looks pretty nice. What makes this better than others in my opinion, is the fact that its not made polished and shiny, which doesn´t fit the overall dirty and polluted world

Still unsure about the power poles being all color, would need to build abit more than the burner phase in my new AAI+Bob game

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

Posted: Tue Apr 16, 2019 9:28 pm
by Kamsta99
Thank for ours positive respond
About poles, i dont have idea how color them

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

Posted: Wed Apr 24, 2019 6:13 am
by alercah
How does this compare to ShinyBob, for the uninitiated? And are you going to do Angel's?

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

Posted: Sun Apr 28, 2019 12:04 am
by Kamsta99
Nah im dont have plans for angel but i have fun making graphics and using photoshop so if i dont need to do code probably then yes

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

Posted: Tue May 07, 2019 6:57 pm
by durzolr
as a consumer of Bob's and shiny, and in reference to the tier coloring debate; personally I think the color coding should have connection to what it takes to make them. A product that requires titanium should be blue, whether its mk2 or mk5 of that particular item. this would make it much easier to line things up for production, or know what you need to have to handcraft, without much thought. In regards to the telephone poles... they do seem bright, but I run Alien Biomes so the world ISN'T so plain and dreary. These bright colors match well with my worlds, and if you decide to offer a more desaturated option, it should definitely be just that; an option.

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

Posted: Tue May 07, 2019 7:42 pm
by bobingabout
durzolr wrote:
Tue May 07, 2019 6:57 pm
as a consumer of Bob's and shiny, and in reference to the tier coloring debate; personally I think the color coding should have connection to what it takes to make them. A product that requires titanium should be blue, whether its mk2 or mk5 of that particular item. this would make it much easier to line things up for production, or know what you need to have to handcraft, without much thought. In regards to the telephone poles... they do seem bright, but I run Alien Biomes so the world ISN'T so plain and dreary. These bright colors match well with my worlds, and if you decide to offer a more desaturated option, it should definitely be just that; an option.
For some things, I sort of have that opinion too. It's MK3 but there's only 4? should it be Blue because it's the 3rd one, or purple because it takes Titanium? (Yes, Titanium is actually used in most purple things, purple belts are titanium, blue are Aluminum/cobalt, but brass and invar are also that level. Tungsten is also the same level as Titanium)