Bob's Clock modification
Posted: Fri Mar 01, 2019 10:28 pm
Made some changes to Bob's Clock for my own satisfaction. I didn't want to release it as my own mod, but if anyone wants to use, here it is.
I like the design of tungsten's take on your mod, small, clear, simple and a good visibility. The only thing that disturbed me in your original bobclock was, that there was no option to set the update interval, ie like every 15 or 30 minutes.bobingabout wrote: ↑Sat Mar 02, 2019 12:06 am I don't mind people playing around with editing my mods, I consider that as learning, but, the licence does state that you're not supposed to distribute edited versions of my mods.
Though, I am looking for ways to improve my clock mod, what I wrote was basically just thrown together (I started working on it just before 0.17 hit, so didn't have time to do much before I switched over to getting my mods in a releasable state)
I'm curious as to what you did, and am open to any suggestions that you think might improve my mod.
Yeah, it didn't feel right to release it as a different mod (considering all i did was edit yours), so I just posted here. I wanted to mod the clock to look more clock-like and only update the main clock every x minutes, so I just started learning. I styled the button, added a custom font, and included a setting to update per x game minutes. Feel free to merge anything into your clock mod, or if you tell me where to submit a pull request, i'll do it there. Thanks for your mods!bobingabout wrote: ↑Sat Mar 02, 2019 12:06 am I don't mind people playing around with editing my mods, I consider that as learning, but, the licence does state that you're not supposed to distribute edited versions of my mods.
Though, I am looking for ways to improve my clock mod, what I wrote was basically just thrown together (I started working on it just before 0.17 hit, so didn't have time to do much before I switched over to getting my mods in a releasable state)
I'm curious as to what you did, and am open to any suggestions that you think might improve my mod.
the colour and the font are actually 2 seperate things. I can make the existing font red, or include Tungsten's digital clock font, or both. I guess I could have options to change each independently too.
I'm already happy with the changes you did. Anything else that might come, would be a nice bonus, but isn't that important.bobingabout wrote: ↑Sat Mar 02, 2019 5:34 pm the colour and the font are actually 2 seperate things. I can make the existing font red, or include Tungsten's digital clock font, or both. I guess I could have options to change each independently too.
It's not something I was planning to do though.
I still need to update all of them to include the new thumbnails, descriptions and changelogs.
So that sounds really interesting and fun. Can you spoiler already some infos on that?bobingabout wrote: ↑Mon Apr 08, 2019 4:43 pm I added lots of settings to enemies mod that really makes them brutal.
Well, firstly the nerf. Elemental (bob) nests only appear at a range of 5 now, instead of 1 (whatever the number means)fishycat wrote: ↑Mon Apr 08, 2019 5:07 pmSo that sounds really interesting and fun. Can you spoiler already some infos on that?bobingabout wrote: ↑Mon Apr 08, 2019 4:43 pm I added lots of settings to enemies mod that really makes them brutal.
bobingabout wrote: ↑Mon Apr 08, 2019 5:22 pm Well, firstly the nerf. Elemental (bob) nests only appear at a range of 5 now, instead of 1 (whatever the number means)
Added Super nests that have more health that appear at range 10. at max evolution factor they only spawn titans, behemoths and leviathans.