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[0.17] Please post bugs and balance issues here.

Posted: Tue Feb 26, 2019 9:02 pm
by bobingabout
Bob's mods 0.17 is released.

Let me know if I did anything wrong, obvious or not, but do it in here as to not spam general discussion.


Known issues:
Maybe add minimum range to AOE ammos.
Allow turning off individual logistics components.
Add a tech to unlock the first tier of inserter rotation.

5Dim uses fast replace group "electric-furnace" on the electric furnace, which breaks bobassembly.

Re: 0.17 released. Post bugs and balance feedback

Posted: Tue Feb 26, 2019 9:10 pm
by Jessea2010
Failed to load mods:__bobmodules__/data.lua:46: attempt to call global "productivitymodulelimitation' (a nil value)
stack traceback:
__bobmodules__/data.lua:46: in main chunk

Re: 0.17 released. Post bugs and balance feedback

Posted: Tue Feb 26, 2019 9:19 pm
by bobingabout
Jessea2010 wrote:
Tue Feb 26, 2019 9:10 pm
Failed to load mods:__bobmodules__/data.lua:46: attempt to call global "productivitymodulelimitation' (a nil value)
stack traceback:
__bobmodules__/data.lua:46: in main chunk
Right, I see the issue. I'll fix it.

Re: 0.17 released. Post bugs and balance feedback

Posted: Tue Feb 26, 2019 9:21 pm
by Jessea2010
Yes, library is installed.. ALL other Bob's Mods work.

Re: 0.17 released. Post bugs and balance feedback

Posted: Tue Feb 26, 2019 9:23 pm
by Thordus
Thx for the fast update Bob.

Have the same problem and the library is installed.

Re: 0.17 released. Post bugs and balance feedback

Posted: Tue Feb 26, 2019 9:26 pm
by bobingabout
Okay, update the modules mod now.

you may need to disable it, update then re-enable it.

Re: 0.17 released. Post bugs and balance feedback

Posted: Tue Feb 26, 2019 9:29 pm
by Jessea2010
Ok, just tried with Clock, on a new map.

Error while running event clock::on_tick (ID 0)
__clock__/control.lus:67: attempt to index field 'clockGUI' (a nil value)
stack traceback:
__clock__/control.lua:67: in function<__clock__/control.lua:57>

Non-recoverable error

P.S. Thank you!! Your mods are awesome!

Modules is fixed!

Re: 0.17 released. Post bugs and balance feedback

Posted: Tue Feb 26, 2019 9:30 pm
by bobingabout
Okay, disable the clock until I fix it.

Yes, I'm looking into it now.

Re: 0.17 released. Post bugs and balance feedback

Posted: Tue Feb 26, 2019 9:45 pm
by bobingabout
Clock should be fixed now.

Re: 0.17 released. Post bugs and balance feedback

Posted: Tue Feb 26, 2019 9:52 pm
by shadoworld56
"value must be a list or dictionary in property tree at ROOT.updates" When trying to use the autoupdater. using a zip download. no mods

Re: 0.17 released. Post bugs and balance feedback

Posted: Tue Feb 26, 2019 9:54 pm
by bobingabout
shadoworld56 wrote:
Tue Feb 26, 2019 9:52 pm
"value must be a list or dictionary in property tree at ROOT.updates" When trying to use the autoupdater. using a zip download. no mods
uuuhh... if you have no mods, why are you posting in a bob's mods topic about the updater?

Re: 0.17 released. Post bugs and balance feedback

Posted: Tue Feb 26, 2019 9:54 pm
by Jessea2010
Clock is fixed. Thank you again. :D

Re: 0.17 released. Post bugs and balance feedback

Posted: Tue Feb 26, 2019 9:57 pm
by shadoworld56
sorry. I replied to the wrong forum post. Thought I was responding to the 0.17.01 update thread. >_<

Re: 0.17 released. Post bugs and balance feedback

Posted: Tue Feb 26, 2019 10:01 pm
by Thordus
Error while running event bobinserter::on_built_entity (ID 6)
LuaItemStack API call when LuaItemStack was invalid.
stack traceback:
__bobinserters__/control.lua:604:in function
<__bobinserters__/control.lua:591>
stack traceback:
[C]:in function'__index'
__bobinserters__/control.lua:604:in function
<__bobinserters__/control.lua:591>

Got this message after placing a ghost of a yellow inserter.
Q on an inserter and place it while no inserter in the inventory.

Re: 0.17 released. Post bugs and balance feedback

Posted: Tue Feb 26, 2019 10:24 pm
by bobingabout
Thordus wrote:
Tue Feb 26, 2019 10:01 pm
Error while running event bobinserter::on_built_entity (ID 6)
LuaItemStack API call when LuaItemStack was invalid.
stack traceback:
__bobinserters__/control.lua:604:in function
<__bobinserters__/control.lua:591>
stack traceback:
[C]:in function'__index'
__bobinserters__/control.lua:604:in function
<__bobinserters__/control.lua:591>

Got this message after placing a ghost of a yellow inserter.
Q on an inserter and place it while no inserter in the inventory.
Thanks for steps to repeat.

Fixed.
Also logistics suffered from the same issue, that's fixed too.

Re: 0.17 released. Post bugs and balance feedback

Posted: Tue Feb 26, 2019 11:03 pm
by Light
Behemoth spitters turn green when attacking but revert to white when walking.

This doesn't seem to occur to other types.

Re: 0.17 released. Post bugs and balance feedback

Posted: Tue Feb 26, 2019 11:14 pm
by Princess-Luna
So bob mods require the library and i have the library but i still have a mod dependency issue

Edit: reinstalling the library fixed it

Re: 0.17 released. Post bugs and balance feedback

Posted: Tue Feb 26, 2019 11:27 pm
by bobingabout
Light wrote:
Tue Feb 26, 2019 11:03 pm
Behemoth spitters turn green when attacking but revert to white when walking.

This doesn't seem to occur to other types.
It appears that not only was this showing up the wrong colour, but I missed adding tint 2 to ALL of my new spitters. they should look a lot more vibrant now.

Re: 0.17 released. Post bugs and balance feedback

Posted: Tue Feb 26, 2019 11:47 pm
by Light
bobingabout wrote:
Tue Feb 26, 2019 11:27 pm
Light wrote:
Tue Feb 26, 2019 11:03 pm
Behemoth spitters turn green when attacking but revert to white when walking.

This doesn't seem to occur to other types.
It appears that not only was this showing up the wrong colour, but I missed adding tint 2 to ALL of my new spitters. they should look a lot more vibrant now.
Part of me feels that leviathans might need to be set to white or another colour, as they're easily blended in with acid or medium biters from a distance. They were identical to them before the vibrancy fix, but still. (It bugged me in 0.16 too, but now's the best time to bring it up.)

Such pretty little pillbugs.

Image

Re: 0.17 released. Post bugs and balance feedback

Posted: Tue Feb 26, 2019 11:52 pm
by fishycat
Hi Bob, getting this error, not sure if it is on my end or yours:

Unbenannt.png
Unbenannt.png (20.38 KiB) Viewed 11985 times



I have no problems with just base mod and my little mod, as soon as I add boblogistics this error comes up. I'm just changing the fast_replaceable_group
for splitters and underground-belts with the mod.