With the recent changes to science packs, as shown in FFF 275
, I've been thinking back to a suggestion that someone once made that I rejected many years ago.
This suggestion was given to me back when the only science packs were 1, 2, 3 and Alien.
The suggestion was basically to pick different trees, Logistic, Automation, Production, Military etc, and make a science pack 1, 2 3 and 4 for each of them.
Given that currently in 0.16 we have what is effectively science packs 1, 2, 3 and high tech being 5, with military, production and with bob's mods, Logistics, plus space for infinite, and also alien based science packs, I'm reconsidering this suggestion.
what I'm considering, and this is mostly just thinking at the moment, is a system something like...
Science pack 1 would just be a materials pack, Stone, Iron plate and Copper plate. Assuming you have bob's plates installed, maybe also Tin.
Science pack 2 would be Lead, Steel, Bronze, maybe Glass too. Obviously we can't really have a 2nd tier without bob's mods here.
Science pack 3 would start to include resources where you have to venture out of your starting area. Aluminium, Brass (or straight up Zinc), Nickel, Cobalt. could also include non-ores like Plastic.
Science pack 4 could include Titanium, Tungsten, and Ceramic.
I've mostly listed raw materials, but it could also include intermediates, like electronic circuits, engine units and stuff.
Science pack 3 in new 0.17 is chemical, featuring solid fuel, engine unit and a circuit. Throw in some new material like Aluminium (my existing SP3 includes bronze) and this is quite fitting.
Starting at science pack 2. probably not much different than existing science pack 2, a belt, an inserter.
Science pack 3 would keep the inserter and belt tradition, depending what's available with logistics mod or not. Probably red belt and a red inserter, steel chest, perhaps a flying robot frame.
Science pack 4, basically existing bob's mods logistic science pack level. Blue inserter and belt, higher tier flying robot frame, logistic chest of some kind.
other items to think about could be rails, Pipes, storage tanks. Vehicles would be pushing it a but far to be honest.
Not much thought here yet either, but again starting at science pack 2.
Could include things like guns, ammo, robots, Walls, Turrets...
Could also be more dependant on alien artifacts.
Again I've not put much thought into what exactly would be in each pack yet, but like everything except Materials, start at level 2 and go to level 4.
Would likely include things like buildings, assembling machines, furnaces etc. Could also include some modules.
High Tech / Utility science pack:
Could keep a unified SP5, or split it into each group.
Space science will remain for infinite research, possibly alternate versions for Logistics, Production and Military.
That's a lot of science packs to try and squeeze into one lab, so if you look at my alien lab, it doesn't even try. currently gold science is science packs 1+2+3 fused together.
Lets ditch the whole "this is tech 4, so you need production science and all the packs that came before it" method. It's tier 4, it should cost science packs in the 3 and 4 range, not below.
As such, "Lab" would only include science packs 1 and 2 from all branches. additionally there'd be higher tier labs for 2-3, 3-4, and 4-5, you will need to upgrade your labs in order to research higher tier things, but also not replace them entirely in case you need to come back to that one research you missed.
Of course you could keep the "Lab" around for legacy and external mod support.
These are my thoughts so far. what do you think?