So Pawz and I have been working on Supercheese's Swarm mod yesterday, and since then, I've made a few observations about the enemies as they exist in Bob's mods.
One thing I had always assumed was that behemoth was a higher tier than titan. Apparently, this is not the case, despite the titan being physically smaller. I am not sure what the stats are other than hitpoints, but the behemoth biter is 3000 vs the titan's 3500. Would be good to know how they compare in terms of speed, dps, and where they start showing up in the evolution factor.
Another thing I was surprised by is the fact that leviathan class biters exist. They are red and larger than the behemoths. They also apparently require a full 100% evolution before they show up, and they have 100,000 hit points, making them far and away more threatening than the titans.
Additionally, the base game includes "badass behemoths" which the biters have 5000 hit points, making them stronger than titans but not extremely so. It seems these also only appear at 100% evolution.
Regarding the 100% mark for evolution, I am not quite understanding what makes this happen. Pawz and I have played some rather long games and our 0.16 save where we left off was 90 hours of play and evolution was up to 97.3% It seems the higher it gets the slower it rises. I've just assumed it never actually reaches 100% so that it can always grow. If this is true, the leviathans and badass behemoths will never appear in-game.
Lastly, I am confused about how pollution is used to generate enemies. I thought in 0.17 the game was now strictly generating them FROM the pollution. But in my tests, I've got bugs popping out of nests left and right with no pollution on the map at all. Can someone clarify this for me?
What I propose is a bit of a balance for the enemies at the upper tier. Currently, small biters have 15hp with mediums being 5x stronger at 75hp. Big biters are also 5x stronger again at 375hp.
Then we see some doubling, with Huge biters having 750, Giant having 1500, and Behemoth having 3000.
Oddly, Titans only go up by 17% to 3500 followed by a 43% increase to badass behemoths and then a whopping 20x increase for the leviathans.
It is also notable that once 100% evo is reached, the leviathans are rather numerous as well as being able to run about the same speed as the other high tier biters. Seems to me that these are in a class by themselves and should probably be extra slow and maybe not attempt to cluster with the others. A single leviathan should be something to be feared. And at 100k hp it would be, even if it was slower and tended to work alone.
Regarding Titans, I think they can probably be buffed up as well. Let's let the badass behemoth stay at 5000hp or maybe 6000hp not terribly far up from its 3000hp brethren. Titans could be something more like 20k hp firmly establishing them as the top tier before the final phase when levis start showing up. Also, titans and behemoths should swap their physical size, making titans bigger.