Oil burning generator available performance?

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abcnever
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Oil burning generator available performance?

Post by abcnever »

I just researched oil burning generator right now but when I try to use fuel oil with it, it only gives me about 60% available performance. Does anyone know why this happens? Thanks

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bobingabout
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Re: Oil burning generator available performance?

Post by bobingabout »

That's not a bob's mods fluid, the one added by bob's mods is named Liquid Fuel.

The issue is basically because that fluid's fuel value is lower than what the generator is designed to use. to get the full potential out of the generator you need to use fuels with more than 800kJ fuel value.
I'd guess if you're only getting that kind of potential, the fuel only has a value of 450kJ to 500kJ.

though it really should be using the full (2/2)/s if you have inadequate fuel.

in bob's mods (assuming they aren't altered by other mods) fuel values are as follows:

Petroleum Gas = 4.6MJ
Light oil = 3MJ
Heavy oil = 2MJ
Liquid Fuel = 4MJ
hydrazine = 380kJ
Hydrogen = 90kJ
glycerol = 1.46MJ

Note the values, the standard generator is barely even a hydrogen/hydrazine sink, and doesn't give any kind of useful power output.
You do unlock a specific Hydrazine generator later on which uses the fluid to it's full potential, it has a 12 fluid per second usage, and is specifically tuned to it.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
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abcnever
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Re: Oil burning generator available performance?

Post by abcnever »

Thank you!

The fuel oil is from angel's petrol processing mod. However, i do see a crafting option to convert fuel oil into liquid fuel.

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from the mod's description it looks like a dedicated option to convert the fuel oil as well. However, the available performance is still the same old. :(

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bobingabout
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Re: Oil burning generator available performance?

Post by bobingabout »

abcnever wrote:Thank you!

The fuel oil is from angel's petrol processing mod. However, i do see a crafting option to convert fuel oil into liquid fuel.

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from the mod's description it looks like a dedicated option to convert the fuel oil as well. However, the available performance is still the same old. :(
It looks like Angel's mod is changing it. Try other fluids directly, like Light oil, or Petroleum Gas.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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bobingabout
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Re: Oil burning generator available performance?

Post by bobingabout »

Sea block data-update.lua wrote:00663: data.raw.fluid['liquid-fuel-oil'].fuel_value = '1.25MJ' -- 1MJ + 25% increase because blue science
00664: data.raw.fluid['light-oil'].fuel_value = '1.25MJ'
00665: data.raw.fluid['liquid-fuel'].fuel_value = '1.25MJ'
00666: data.raw.fluid['liquid-naphtha'].fuel_value = '0.625MJ'
00667: data.raw.fluid['heavy-oil'].fuel_value = '0.625MJ'
00668: data.raw.fluid['gas-methane'].fuel_value = '0.625MJ'
00669: data.raw.fluid['petroleum-gas'].fuel_value = '0.625MJ'
00670: -- 20 petroleum gas + 20 light fuel = 30 diesel
00671: -- 20/100*45 + 20/50*45 = 27MJ = 30 diesel
00672: data.raw.fluid['diesel-fuel'].fuel_value = '1.5MJ' -- 1MJ + 50% bonus

Looks like it's seablock.

Anyway, calculations say to get 100% efficiency out of Generator 1 requires a fuel value of 2MJ. in fact because of how each generator scales, they'll all want 2MJ fuel.
As a result of what sea block does, there is no fluid in the game that will provide enough power to fully fuel an oil burning generator.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
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Re: Oil burning generator available performance?

Post by Trainwreck »

Good point, I'll make sea block increase the fluid_usage_per_tick of the oil generators. 4/60 should be enough to let diesel and fuel-oil run at full power.

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Re: Oil burning generator available performance?

Post by bobingabout »

Trainwreck wrote:Good point, I'll make sea block increase the fluid_usage_per_tick of the oil generators. 4/60 should be enough to let diesel and fuel-oil run at full power.
I think you're right. Though to be honest there's no real reason why they can't be that high to begin with. I'll make some tweaks on my end.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
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Re: Oil burning generator available performance?

Post by aklesey1 »

Hi, bobingabout
Do u planing to add electric boilers in ur mod system? it'll be very useful and so modern :)
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Re: Oil burning generator available performance?

Post by bobingabout »

aklesey1 wrote:Hi, bobingabout
Do u planing to add electric boilers in ur mod system? it'll be very useful and so modern :)
I have no firm plans to, it has come up a couple of times, and I'm not saying I won't, I just haven't yet.
Apparently Angel's mod adds them in already.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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Re: Oil burning generator available performance?

Post by abcnever »

Thanks for the help guys!

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