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[Fixed - Broken Map] No UI for Chemical Furnace .16

Posted: Tue Dec 26, 2017 11:58 am
by flimaas
When interacting with a chemical furnace i don't get any UI, but there is an Interface opening.

I am using the following mods https://www.dropbox.com/s/2bj2e030wrh92 ... 1.PNG?dl=0 & https://www.dropbox.com/s/owa56vl6sb9vs ... 2.PNG?dl=0.

If i can provide any help, just reply. :)

Re: No UI for Chemical Furnace .16

Posted: Tue Dec 26, 2017 2:12 pm
by bobingabout
They work fine with only bob's mods installed. Unfortunately, you have so many mods installed there, that I wouldn't know where to begin, it's obviously the interaction with one of those breaking it.

I'm sorry to say I really don't have the time to look into this right now, I barely even have time to look into fixing the issues with my own mods right now.



What I sugest you do, if you have the time, is try and figure out which mod causes the issue. Disable all the mods one by one until it starts working... or vica verca, turn them all off and turn them on one at a time until it breaks.
If you can pinpoint which mod it is that breaks it, half the work is already done.

Re: No UI for Chemical Furnace .16

Posted: Tue Dec 26, 2017 3:05 pm
by flimaas
Well i tested all mods and its probably my save game.... i installed just the creativ mod now and tested all mods... and it works fine ^^

Re: [Fixed - Broken Map] No UI for Chemical Furnace .16

Posted: Sat Dec 30, 2017 11:04 pm
by funnysunnybunny
I just had the same bug happen to me after the game got updated, dunno if it happened on 9/10 or 10/11 but it did today.
Starting a new game fixes the issue, but that's not really a good workaround :(

Re: [Fixed - Broken Map] No UI for Chemical Furnace .16

Posted: Sun Dec 31, 2017 8:25 pm
by bobingabout
if you actually read the patch notes for a lot of the 0.16.8 to 0.16.11 releases, they're full of bug fixes, several of them do say that they fixed issues like "Fixed game not loading" in all kinds of situations.

Re: [Fixed - Broken Map] No UI for Chemical Furnace .16

Posted: Mon Jan 01, 2018 4:12 am
by Raevahue
This isn't fixed and it wasn't just your map that was broken.
I just spent a great deal of time trying to figure this out because I didn't want to restart my game.
I run RSO + all Angels + all Bobs mods I could find.
I just downloaded them all for the first time and for 0,16.
(Since I haven't played with mods before I am unsure about what would normally work..)
The problem, as far as I understand, occurs when there are no researched recipes for a specific building.
The problem isn't specific for chemical furnace but also for (at least) chemical furnace MK1 and Blast Furnace MK1.
When there is no recipe to select the UI doesn't show if the building is clicked. If the UI doesn't show for one building it seems that all buildings UI:s are locked until the faulty building is picked up, after which everything works fine again.
Researching recipes seems to solve all problems.

Re: [Fixed - Broken Map] No UI for Chemical Furnace .16

Posted: Mon Jan 01, 2018 12:08 pm
by orzelek
Raevahue wrote:This isn't fixed and it wasn't just your map that was broken.
I just spent a great deal of time trying to figure this out because I didn't want to restart my game.
I run RSO + all Angels + all Bobs mods I could find.
I just downloaded them all for the first time and for 0,16.
(Since I haven't played with mods before I am unsure about what would normally work..)
The problem, as far as I understand, occurs when there are no researched recipes for a specific building.
The problem isn't specific for chemical furnace but also for (at least) chemical furnace MK1 and Blast Furnace MK1.
When there is no recipe to select the UI doesn't show if the building is clicked. If the UI doesn't show for one building it seems that all buildings UI:s are locked until the faulty building is picked up, after which everything works fine again.
Researching recipes seems to solve all problems.
If you can provide save/mods where all other building guis are locked when one of them has no recipes it would be good to post that in bug reports forum. One building without recipes should not affect others in that way.

Re: [Fixed - Broken Map] No UI for Chemical Furnace .16

Posted: Mon Jan 08, 2018 10:31 am
by knightofrust
orzelek wrote: If you can provide save/mods where all other building guis are locked when one of them has no recipes it would be good to post that in bug reports forum. One building without recipes should not affect others in that way.
AFAIK you can't open another building's UI before you close the current one. The problem is UI for a building with missing recipes actually opens up (you can hear the click), but is not on the screen. If I remember right it can still be closed with an ESC key and you can normally access other buildings UI after that. Would check that when back home.

Addendum: yes, I was able to open other buildings's UI after pressing ESC.