Re: [0.16.x] Bob's Mods: General Discussion
Posted: Mon Mar 12, 2018 1:46 am
I don't think anyone has a problem with having new inserters but I think there's a little bit of redundancy of throughput I think I would make it so that you have
tier: color: Name: Research:
0- burner
1-Yellow .........................Logistics 1
2-Burner.................-Stack Research 1.............(if wanted?)
3-Red......-Fast.................Logistics 2
4-Yellow................. -Stack Research 2............(more throughput than fast less throughput then extreme)
5-Blue.....-Extreme.............Logistics 3
6-Red......-Fast.........-Stack Research 3
7-Purple...-Ultimate ...........Logistics 4
8-Blue.....-Extreeem...-Stack Research 4
9-Empty
10-Purple.-Ultimate....-Stack Research 5
also, I had some thought on adjustable inserters if there was a penalty for using the adjustments it would seem a lot less cheaty so say an inserter skipping overtop of a belt or precision putting on a location other than default (outer lane) would have the throughput of 2 tier(1 color down) lower per modification (kind of like the how the vanilla long inserter is slower than the fast) if you wanted to have that as an option in the mod menu to turn off that would work too. you could also instead of making filter and stack versions of all of them make modules to put into the normal inserters making only 4 inserters +burner and 2 modules in total. (perhaps higher tierd inserters need more modules to function) I know it sounds like an overhaul but give some of these some thought.
tier: color: Name: Research:
0- burner
1-Yellow .........................Logistics 1
2-Burner.................-Stack Research 1.............(if wanted?)
3-Red......-Fast.................Logistics 2
4-Yellow................. -Stack Research 2............(more throughput than fast less throughput then extreme)
5-Blue.....-Extreme.............Logistics 3
6-Red......-Fast.........-Stack Research 3
7-Purple...-Ultimate ...........Logistics 4
8-Blue.....-Extreeem...-Stack Research 4
9-Empty
10-Purple.-Ultimate....-Stack Research 5
also, I had some thought on adjustable inserters if there was a penalty for using the adjustments it would seem a lot less cheaty so say an inserter skipping overtop of a belt or precision putting on a location other than default (outer lane) would have the throughput of 2 tier(1 color down) lower per modification (kind of like the how the vanilla long inserter is slower than the fast) if you wanted to have that as an option in the mod menu to turn off that would work too. you could also instead of making filter and stack versions of all of them make modules to put into the normal inserters making only 4 inserters +burner and 2 modules in total. (perhaps higher tierd inserters need more modules to function) I know it sounds like an overhaul but give some of these some thought.