Request/Suggestions for more balanced play vs enemies.
Posted: Mon Aug 14, 2017 11:23 am
Firstly I want to give a massive thumbs up for Bob for making such incredible mods.
The issue I see is that once you get to the point where you have sniper turrets MK1 and piercing ammo you've won. It's now enough to beat any monsters in the game. All the games i've played when we got to the point where we had Sniper Mk2-3 or Uranium/Flame ammo, the game went super easy mode and the excitement of the game ceased.
My suggestion #1:
This is to make all monsters have an increase in a percentage of HP as the time goes. With this, every hour that passes will increase the monsters HP by around 1-20%, of course with changeable options at startup.
This would:
1: Promote the uses of having Sniper Turrets MK2-3 with Uranium or Flame Ammo.
2: Make the end game more exciting, you will get to the point where you you have done everything and have all items and still have a challenge. The base will no longer hold forever - no matter the defence.
3: Give for example a Behemoth Biter a HP of 120k after 60 hours of gameplay (1200% HP boost) instead of the regular 10k. (It has taken us around 60 hours to reach the end game).
As it is now with full upgrades (without space science) then:
3 shots from a Sniper turret Mk3 with Flameammo destroys a Behemoth Biter.
6 shots with Uranium ammo.
More than 15 with Piercing ammo.
I have been playing with a friend on LAN with all bobs mods, nano bots, rampant, rso enemies, death world settings with all difficulties on max, except for base expands which is 10 to 30 minutes, since it's tedious being forced to clear bases nonstop. (Tried Swarm, which only produces lag and instability). We love the work done for the Bobs mod and would be so happy with a monster update.
My suggestion #2. (Combined with #1)
This one is to disable Gold/Gems/Tungsten/Nickel/Aluminium/Titanium spawns on the map until the monsters has reached a certain boost in hit points.
For example when the monsters has reached a bonus of 200-300% HP, the spawns on these Ores will now become available.
This is so to make sure you won't have Sniper Turrets upgrades until they are needed.
I have no knowledge of LUA coding so therefor I can't make mods, I hope someone will get inspired to make this mod.
The issue I see is that once you get to the point where you have sniper turrets MK1 and piercing ammo you've won. It's now enough to beat any monsters in the game. All the games i've played when we got to the point where we had Sniper Mk2-3 or Uranium/Flame ammo, the game went super easy mode and the excitement of the game ceased.
My suggestion #1:
This is to make all monsters have an increase in a percentage of HP as the time goes. With this, every hour that passes will increase the monsters HP by around 1-20%, of course with changeable options at startup.
This would:
1: Promote the uses of having Sniper Turrets MK2-3 with Uranium or Flame Ammo.
2: Make the end game more exciting, you will get to the point where you you have done everything and have all items and still have a challenge. The base will no longer hold forever - no matter the defence.
3: Give for example a Behemoth Biter a HP of 120k after 60 hours of gameplay (1200% HP boost) instead of the regular 10k. (It has taken us around 60 hours to reach the end game).
As it is now with full upgrades (without space science) then:
3 shots from a Sniper turret Mk3 with Flameammo destroys a Behemoth Biter.
6 shots with Uranium ammo.
More than 15 with Piercing ammo.
I have been playing with a friend on LAN with all bobs mods, nano bots, rampant, rso enemies, death world settings with all difficulties on max, except for base expands which is 10 to 30 minutes, since it's tedious being forced to clear bases nonstop. (Tried Swarm, which only produces lag and instability). We love the work done for the Bobs mod and would be so happy with a monster update.
My suggestion #2. (Combined with #1)
This one is to disable Gold/Gems/Tungsten/Nickel/Aluminium/Titanium spawns on the map until the monsters has reached a certain boost in hit points.
For example when the monsters has reached a bonus of 200-300% HP, the spawns on these Ores will now become available.
This is so to make sure you won't have Sniper Turrets upgrades until they are needed.
I have no knowledge of LUA coding so therefor I can't make mods, I hope someone will get inspired to make this mod.