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Excess Calcium Chloride
Posted: Sat Mar 25, 2017 1:16 am
by reactchemicals
Is there a method to get rid of excess Calcium Chloride? In playing Angel's/Bob's I have generated a ton, I am currently putting it into a warehouse but it is about to overflow.
Thank you
Re: Excess Calcium Chloride
Posted: Sat Mar 25, 2017 8:47 am
by Koub
[Koub] Moved the topic in Bob's mods subforum, I think it's more at the right place here.
Re: Excess Calcium Chloride
Posted: Sat Mar 25, 2017 12:34 pm
by orzelek
Yeah it's a problem - you will have tons of it.
I was doing one of two things:
1. Compression chests mod - it can hold huge amount of one item.
2. Compressor mod - you can compress it to require much less storage.
And final solution is as usual - destroy that warehouse and rebuild empty one
Re: Excess Calcium Chloride
Posted: Sat Mar 25, 2017 2:02 pm
by impetus maximus
incinerate it?
Flare Stack mod
Re: Excess Calcium Chloride
Posted: Sat Mar 25, 2017 5:24 pm
by bobingabout
I'm still considering other recipes that could use it for something. Also considering changing the recipe that produces it so you get less of it and more Chlorine and Hydrogen.
Wait, Calcium Chloride? I was thinking of sodium-hydroxide. Calcium Chloride may be a byproduct of producing Tungsten, but you shouldn't really need all that much tungsten compared to... Titanium, which is used in far more things, or Silicon, which SHOULD be required for the higher end electronics, both of these metals requite it for their production. So by comparison, you should be using more Calcium Chloride than you are producing by making Tungsten. There's actually a recipe to make the stuff, having it as a byproduct of tungsten is not one of the ones that most people find annoying.
Re: Excess Calcium Chloride
Posted: Mon Apr 03, 2017 8:36 am
by Engimage
bobingabout wrote:I was thinking of sodium-hydroxide.
Yes this one! Would be nice if you should not have to incinerate one that much.
Btw your mods are awesome! Such a nice revamp of the game. I am enjoying them as hell. Complex as F but in the end you enjoy the victory.
I don't even think of using Angels on top of it...
Re: Excess Calcium Chloride
Posted: Mon Apr 03, 2017 2:39 pm
by bobingabout
PacifyerGrey wrote:bobingabout wrote:I was thinking of sodium-hydroxide.
Yes this one!
Then I go back to my original statement. I'm likely going to tweak the recipes to be a combination of... the recipe producing more gasses, The recipes that require gas use less gas, and the recipes that use Sodium-Hydroxide use more of it.
Re: Excess Calcium Chloride
Posted: Thu Apr 27, 2017 9:44 am
by solntcev
Angel's smelting of Silicon and Titanium does not require caclium chloride.
If you will use bob's recipes for silicon or titanium, you will be able to consume it.
Re: Excess Calcium Chloride
Posted: Sat Apr 29, 2017 4:52 am
by obuw
I play without Angel's mods, and I don't have trouble with either of those byproducts. Sure they accumulate for a while in the mid-game, but once the ore processing chains that require them show up, I end up actually having a lack of them and having to create extra CaCl / NaOH just to feed those chains.