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Re: [0.12.x][v0.12.10] Bob's Metals, Chemicals and Intermediates

Posted: Mon Mar 07, 2016 9:22 am
by bobingabout
Necris wrote:Hi, i dont know if this a bug or a feature, but when the researching of the synthetic wood is completed, the recipe of the basic circuit board gets updated. After this it is not possible to craft it by hand, with only raw wood in the inventory. But i can craft wooden boards by hand and then it is possible to craft the basic circuit board out of it. Is it possible to fix that?
The original recipe isn't modified, it just has a lower priority than the synthetic wood board. This is a game engine bug that I can't fix.
Basically, you have to do what you're already doing, have a wooden board in your inventory already when you try to build it.

Re: [0.12.x][v0.12.10] Bob's Metals, Chemicals and Intermediates

Posted: Mon Mar 07, 2016 6:50 pm
by Factorio2016
:?: maybe you should write to technical support about this features?
they will consider how to fix it.

Re: [0.12.x][v0.12.10] Bob's Metals, Chemicals and Intermediates

Posted: Mon Mar 07, 2016 8:05 pm
by orzelek
Factorio2016 wrote::?: maybe you should write to technical support about this features?
they will consider how to fix it.
We did bug report it already. I think it went to no fix or got lost somewhere.

Re: [0.12.x][v0.12.10] Bob's Metals, Chemicals and Intermediates

Posted: Tue Mar 08, 2016 11:02 am
by bobingabout
orzelek wrote:
Factorio2016 wrote::?: maybe you should write to technical support about this features?
they will consider how to fix it.
We did bug report it already. I think it went to no fix or got lost somewhere.
I'm not sure where the report went, but if you actually dig deep enough and find it, it's probably filed as a bug for 0.11.x, it was that long ago when we reported it.

Re: [0.12.x][v0.12.10] Bob's Metals, Chemicals and Intermediates

Posted: Wed Mar 09, 2016 2:02 am
by OdinTGE
So we pump water into a Chemical Furnace to get salt. So clearly the water we're pumping out of the lakes/oceans/ponds is salt water.

When it comes time to electrolyze some salt water we.....combine our salt water with salt...to make...salt water. What?

Re: [0.12.x][v0.12.10] Bob's Metals, Chemicals and Intermediates

Posted: Wed Mar 09, 2016 3:30 am
by kingoftheinternet
OdinTGE wrote:So we pump water into a Chemical Furnace to get salt. So clearly the water we're pumping out of the lakes/oceans/ponds is salt water.

When it comes time to electrolyze some salt water we.....combine our salt water with salt...to make...salt water. What?
Saltier water.

... I wrote that as a joke at first, but apparently it's not really wrong:
https://en.wikipedia.org/wiki/Electroly ... onstration

> Note that an aqueous solution of water with chloride ions, when electrolysed, will result in either OH− if the concentration of Cl− is low, or in chlorine gas being preferentially discharged if the concentration of Cl− is greater than 25% by mass in the solution.
So, that's not perfectly clear to me, but it sounds like if you want to get chlorine gas you need very salty water.

Re: [0.12.x][v0.12.10] Bob's Metals, Chemicals and Intermediates

Posted: Wed Mar 09, 2016 10:54 am
by bobingabout
Yes, you need very salty water to get chlorine gas from electrolysis, they actually call it brine, because it has a very high salt content to the point where it's almost slushy.

In any case, if you were to use impure water in electrolysis, you'd get contaminants, so electrolysing salt water would get you some chlorine in your oxygen output, which is undesirable.

So one of the things I was thinking of changing for the next version was a distinction between pure, and salt water.

Re: [0.12.x][v0.12.10] Bob's Metals, Chemicals and Intermediates

Posted: Sat Mar 12, 2016 4:27 pm
by steinio
Hello,

i love bob's mods but currently i have problem with salt and carbon production.
I installed a chemical furnace and connected it with a water pump.
Then i put coal in but nothing is produced.

Did i understand the process wrong?

Chemical processing 1 is researched.

Sorry that my first post is also a dumb question.
Greetings
steinio

Re: [0.12.x][v0.12.10] Bob's Metals, Chemicals and Intermediates

Posted: Sat Mar 12, 2016 4:33 pm
by orzelek
Water is not connected - pres alt and see on overlay where it should be connected.

Re: [0.12.x][v0.12.10] Bob's Metals, Chemicals and Intermediates

Posted: Sat Mar 12, 2016 5:48 pm
by steinio
Hello orzelek,

thanks for your reply.

This is the ALT-View and the water should connected at the blue arrow.
Is there a difference between water and sea water?
The pump brings sea water.

Greetings
steinio

Re: [0.12.x][v0.12.10] Bob's Metals, Chemicals and Intermediates

Posted: Sat Mar 12, 2016 6:09 pm
by MainTango
Quick question: is it intentional that the polishing wheel takes 2 secs to craft when you use wood, but 0.5 secs when you use synthetic wood?

Re: [0.12.x][v0.12.10] Bob's Metals, Chemicals and Intermediates

Posted: Sat Mar 12, 2016 7:51 pm
by bobingabout
steinio wrote:Is there a difference between water and sea water?
These recipes specifically require "water", if those pipes are bringing sea water, then it is likely that another mod is changing this.

if you research water pumps (The ones I add), then it might be possible to use that instead of an offshore pump to make these recipes work.

MainTango wrote:Quick question: is it intentional that the polishing wheel takes 2 secs to craft when you use wood, but 0.5 secs when you use synthetic wood?
unintentional, both should be 2 seconds.

Re: [0.12.x][v0.12.10] Bob's Metals, Chemicals and Intermediates

Posted: Sat Mar 12, 2016 9:52 pm
by steinio
Hello bobingabout,

well yes indeed N.Chemistry changed the water type.
This happens when anybody can't get enough chemistry.

I guess bobs chemistry is enough.
Now i have plently of carbon.

Thank you.

Re: [0.12.x][v0.12.10] Bob's Metals, Chemicals and Intermediates

Posted: Sat Mar 12, 2016 10:35 pm
by MainTango
bobingabout wrote: unintentional, both should be 2 seconds.
Added a missing line in parts-recipe.lua for this then:

Code: Select all

(...)
{
    type = "recipe",
    name = "polishing-wheel-synthetic",
    category = "crafting",
    energy_required = 2,                      <<<<< THIS ONE HERE
    enabled = false,
    ingredients =
    {
      {"steel-plate", 1},
      {"synthetic-wood", 5},
    },
    result = "polishing-wheel",
    result_count = 2
  },

Re: [0.12.x][v0.12.10] Bob's Metals, Chemicals and Intermediates

Posted: Sat Mar 12, 2016 11:11 pm
by bobingabout
steinio wrote:Hello bobingabout,

well yes indeed N.Chemistry changed the water type.
This happens when anybody can't get enough chemistry.

I guess bobs chemistry is enough.
Now i have plently of carbon.

Thank you.
I can understand the need for more complexity, I'll probably make more changes and additions to the chemistry myself.
MainTango wrote:
bobingabout wrote: unintentional, both should be 2 seconds.
Added a missing line in parts-recipe.lua for this then:
Yeah, I have already done it on my end for the next release... whenever that will be. I'll likely not release it just for one small change like this.

Re: [0.12.x][v0.12.10] Bob's Metals, Chemicals and Intermediates

Posted: Sun Mar 13, 2016 8:45 pm
by steinio
Hello bobingabout,

nono i mean your mods are perfect.
I just installed mods like a hoarder and didn't know that chemistry is in your package.

Greetings steinio

Re: [0.12.x][v0.12.10] Bob's Metals, Chemicals and Intermediates

Posted: Fri Mar 25, 2016 7:16 pm
by steelstiletto
I'm having a bit of an issue with this mod and 5dim mods together. All the plates seem to work for both mod's recipes just fine, except for tin plates. For those, the ones smelted normally work for your recipes, but I have to use a metal mixing furnace to select a different recipe to craft a different, non-stacking version of tin plates for 5dim recipes.

Any suggestions on how I might fix this, or look into it further?

Re: [0.12.x][v0.12.10] Bob's Metals, Chemicals and Intermediates

Posted: Sat Mar 26, 2016 3:25 pm
by bobingabout
steelstiletto wrote:I'm having a bit of an issue with this mod and 5dim mods together. All the plates seem to work for both mod's recipes just fine, except for tin plates. For those, the ones smelted normally work for your recipes, but I have to use a metal mixing furnace to select a different recipe to craft a different, non-stacking version of tin plates for 5dim recipes.

Any suggestions on how I might fix this, or look into it further?
My suggestion is that someone pokes McGuten (5dim's auther).
he built his mods around using my ores, if he uses a different tin plate, it's his fault... that sounds meaner than intended.
I'm sure if it is his fault though, it will be an accident, he was strongly driving for the unification of items like this between mods. (All intermediates are the same through every mod, all entities are different between the mods, that's what we were driving for between the 2 of us at least)
A simple poke with the issue you're having, he'll either fix it, or get back to you. He's a good guy.

Are you sure it's 5dim? You're not using anyone elses mods that may also add tin plate?

Re: [0.12.x][v0.12.10] Bob's Metals, Chemicals and Intermediates

Posted: Sun Mar 27, 2016 6:56 pm
by Ratzap
I noticed while playing last night that there's no refinery upgrade while pretty much everything else gets a few mk X upgrades added. Is this something yet to come or just not going there?

Re: [0.12.x][v0.12.10] Bob's Metals, Chemicals and Intermediates

Posted: Mon Mar 28, 2016 10:50 pm
by bobingabout
Ratzap wrote:I noticed while playing last night that there's no refinery upgrade while pretty much everything else gets a few mk X upgrades added. Is this something yet to come or just not going there?
I am aware. It is on my Todo list.