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Re: [0.11.x][v0.7.7] Bob's Metals, Chemicals and Intermediat

Posted: Mon Feb 09, 2015 8:14 pm
by bobingabout
Airat9000 wrote: hello I have a question I made for myself a couple of calcium chloride retsptov. introduced in the codes


but the changes in the game does not display, how to make it yato would appear?

Code: Select all

	/c game.player.force.resetrecipes()
	/c game.player.force.resettechnologies()

Re: [0.11.x][v0.7.7] Bob's Metals, Chemicals and Intermediat

Posted: Tue Feb 10, 2015 8:40 am
by Airat9000
bobingabout wrote:
Airat9000 wrote: hello I have a question I made for myself a couple of calcium chloride retsptov. introduced in the codes


but the changes in the game does not display, how to make it yato would appear?

Code: Select all

	/c game.player.force.resetrecipes()
	/c game.player.force.resettechnologies()
thanks bro! work)

Re: [0.11.x][v0.7.7] Bob's Metals, Chemicals and Intermediat

Posted: Sat Feb 21, 2015 8:41 am
by cpy
0.11.16 swapped input on chemical plants on some recipes. HCl production had swapped Cl and H inputs. I edited it so you should know. Also HS production was affected too. Easy fix but you should probably know.

I had to swap in "sulfuric-acid-2"
{type="fluid", name="water", amount=1},
{type="fluid", name="sulfur-dioxide", amount=1}

and in "hydrogen-chloride"

{type="fluid", name="chlorine", amount=0.5},
{type="fluid", name="hydrogen", amount=0.5}

We're not yet at cobalt processing so i'll let you know if that needs changing.

Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediat

Posted: Sat Feb 21, 2015 6:06 pm
by bobingabout
input order was determined by game engine, therefore the input order of fluids was beyond my control. if this has now changed, as you sugest, then I will have to go through recipies. thankyou for pointing that out.

EDIT:
Complete list so far...
Hydrogen Chloride (I also want to check salt water electrolysis output.)
sulfuric acid from Sulfur dioxide recpie
Nitric acid
petroleum gas cracking to hydrogen

and from the unreleased warfare mod:
acid mix
nitroglycerin

EDIT:
as a point of interest, Input order is now defined by the order you define them in the recipe, but output order is still automatic.

EDIT:
Released the fix.

Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediat

Posted: Sun Feb 22, 2015 2:47 am
by Degraine
bobingabout wrote:and from the unreleased warfare mod:
You tease.

Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediat

Posted: Sun Feb 22, 2015 2:24 pm
by bobingabout
Degraine wrote:
bobingabout wrote:and from the unreleased warfare mod:
You tease.
I'll try and get around to doing something with it soon, then I can release it.

Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediates

Posted: Tue Mar 17, 2015 8:11 am
by Xeteth
Just wondering what people do with the excess sodium hydroxide? Is there any way of using this up somehow? I have enormous amounts of the stuff (way more than what's needed for the aluminium stuff)?

Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediates

Posted: Tue Mar 17, 2015 8:50 am
by bobingabout
Xeteth wrote:Just wondering what people do with the excess sodium hydroxide? Is there any way of using this up somehow? I have enormous amounts of the stuff (way more than what's needed for the aluminium stuff)?
I think everyone has that problem, I've already reduced the quantity you get from the process too. I guess I either need to use aluminium more often, or think of something else to use it on. Sugestions?

Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediates

Posted: Tue Mar 17, 2015 9:16 am
by cpy
bobingabout wrote:
Xeteth wrote:Just wondering what people do with the excess sodium hydroxide? Is there any way of using this up somehow? I have enormous amounts of the stuff (way more than what's needed for the aluminium stuff)?
I think everyone has that problem, I've already reduced the quantity you get from the process too. I guess I either need to use aluminium more often, or think of something else to use it on. Sugestions?
Duh! You can make more wooden boards with it if you use wood+NaOH or basic wooden board. Whiter board will be better for electronics? I don't know it well, it's just some thing you may consider.

Chemical pulping
Main article: Pulp (paper)

Sodium hydroxide is also widely used in pulping of wood for making paper or regenerated fibers. Along with sodium sulfide, sodium hydroxide is a key component of the white liquor solution used to separate lignin from cellulose fibers in the kraft process. It also plays a key role in several later stages of the process of bleaching the brown pulp resulting from the pulping process. These stages include oxygen delignification, oxidative extraction, and simple extraction, all of which require a strong alkaline environment with a pH > 10.5 at the end of the stages.

Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediates

Posted: Wed Mar 18, 2015 12:23 am
by bobingabout
Possibly, though it sounds like the process would need real wood, undoing the oil substitution I made earlier, unless you could make paper out of synthetic wood.

Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediates

Posted: Wed Mar 18, 2015 2:42 pm
by SHiRKiT
cpy wrote:
bobingabout wrote:
Xeteth wrote:Just wondering what people do with the excess sodium hydroxide? Is there any way of using this up somehow? I have enormous amounts of the stuff (way more than what's needed for the aluminium stuff)?
I think everyone has that problem, I've already reduced the quantity you get from the process too. I guess I either need to use aluminium more often, or think of something else to use it on. Sugestions?
Duh! You can make more wooden boards with it if you use wood+NaOH or basic wooden board. Whiter board will be better for electronics? I don't know it well, it's just some thing you may consider.

Chemical pulping
Main article: Pulp (paper)

Sodium hydroxide is also widely used in pulping of wood for making paper or regenerated fibers. Along with sodium sulfide, sodium hydroxide is a key component of the white liquor solution used to separate lignin from cellulose fibers in the kraft process. It also plays a key role in several later stages of the process of bleaching the brown pulp resulting from the pulping process. These stages include oxygen delignification, oxidative extraction, and simple extraction, all of which require a strong alkaline environment with a pH > 10.5 at the end of the stages.
I like this idea. I often destroy the chests with the excess since they have no use for me.

Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediates

Posted: Fri Mar 20, 2015 4:39 pm
by Blackphantom434
hey bob, suggestion for your mod.

how about a valve to release gasses into the air, (like O2)
since i'm just beginning to use your mod. i have some elektrolysers to make solid fuel from H2, and that's about it. but now i have too many O2 that needs to go somewhere.
If i could have something just release it, that would be awesome.

Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediates

Posted: Fri Mar 20, 2015 7:04 pm
by bobingabout
in the later game, O2 can be in quite the high demand, depends what you're doing with it, and you end up making fuel blocks from Hydrogen simply to get rid of it.

In any case, there was actually a Recipe to vent Oxygen at one point. The game doesn't handle these very well, and it used to cause crashs, so I removed it. This is actually one of the reasons why you can "Bottle" all of my elemental gasses, this helps things in 2 ways. Firstly it removes the "fluid" from the pipes, keeping the production clean and constantly flowing. Secondly, it lets you use Belts, or even Logistic Robots to carry the "Fluid" to a location that would be difficult to plumb in with pipes.

Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediates

Posted: Sun Mar 22, 2015 4:22 pm
by sadris
Can you add an option to disable the Pipes? I play with DyTech and his pipe tooltips are more verbose and I think have higher capacity.

Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediates

Posted: Sun Mar 22, 2015 8:07 pm
by bobingabout
Pipes will be removed from this mod in the next major update, they're moving to Logistics mod (they're already in the latest logistics mod actually), I could add an option to disable pipes in there.
Also, Higher capacity isn't necasarilly a good thing, it slows down the flow speed, and actually prevents the fluid from going as far.

Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediates

Posted: Tue Mar 24, 2015 3:07 am
by pyrolytic_tungsten
Blackphantom434 wrote: how about a valve to release gasses into the air, (like O2)
since i'm just beginning to use your mod. i have some elektrolysers to make solid fuel from H2, and that's about it. but now i have too many O2 that needs to go somewhere.
If i could have something just release it, that would be awesome.
Don't forget steam engines can be used to get rid of fluids.

Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediates

Posted: Thu Mar 26, 2015 11:01 am
by Blackphantom434
pyrolytic_tungsten wrote:
Blackphantom434 wrote: how about a valve to release gasses into the air, (like O2)
since i'm just beginning to use your mod. i have some elektrolysers to make solid fuel from H2, and that's about it. but now i have too many O2 that needs to go somewhere.
If i could have something just release it, that would be awesome.
Don't forget steam engines can be used to get rid of fluids.
can steam engines run on something else than water? that's at least counter intuîtive...

Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediates

Posted: Thu Mar 26, 2015 12:04 pm
by Degraine
Remember that the fluid system is not fully realised yet. Gas-like parameters for fluids do not play nicely, which is probably part of the reason that water merely becomes 'hot' water rather than turning into steam after it has passed through boilers. And steam engines don't ask any questions about the type of fluid they're taking in, just its temperature.

Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediates

Posted: Thu Mar 26, 2015 1:13 pm
by British_Petroleum
Blackphantom434 wrote:hey bob, suggestion for your mod.

how about a valve to release gasses into the air, (like O2)
since i'm just beginning to use your mod. i have some elektrolysers to make solid fuel from H2, and that's about it. but now i have too many O2 that needs to go somewhere.
If i could have something just release it, that would be awesome.

Alpha mod has an open pipe to ground thing which i use a lot to dispose unwanted fluids. This creates a lot of pollution too so it encourages the player to try and use the fluids instead, unless you're not worried about pollution.

Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediates

Posted: Thu Mar 26, 2015 6:31 pm
by Blackphantom434
Degraine wrote:Remember that the fluid system is not fully realised yet. Gas-like parameters for fluids do not play nicely, which is probably part of the reason that water merely becomes 'hot' water rather than turning into steam after it has passed through boilers. And steam engines don't ask any questions about the type of fluid they're taking in, just its temperature.
ah ok :)

btw bob: how about adding some kind of warehouse (2x2 or 3x3) with lots of storage space, to store NaOH ... I really have way to much of that stuff.
Or how about a recipe to compact it e.g. 100 NaOH make one NAOH thingy (enter lovely name here), those thingies can then be stacked per 100 or 200, so the space taken in by the NaOH would be far less...