[0.12.x][v0.12.8] Bob's Ore Mod.

Some mods, made by Bob. Basically streaks every Factroio-area.

Moderator: bobingabout

Keep merged Galena, or change to seperate Lead and Nickel ores?

Poll ended at Sun Oct 05, 2014 3:05 am

Galena gives Lead and Nickel
5
56%
Lead and Nickel as seperate ore fields.
1
11%
Keep Galena, and add another mod that adds Nickel ore fields. (turning Galena to Lead ore)
3
33%
 
Total votes: 9

brab
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Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by brab »

I’m having some issues smelting lead. I produce galena (using Angels mods), and I can manually smelt the galena in a stone furnace to get lead plates. The problem is that an inserter won’t pick up the galena sitting in a box to put it in the furnace, even though the furnace is empty (it only has coal). Is this a know issue?

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Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by brab »

brab wrote:I’m having some issues smelting lead. I produce galena (using Angels mods), and I can manually smelt the galena in a stone furnace to get lead plates. The problem is that an inserter won’t pick up the galena sitting in a box to put it in the furnace, even though the furnace is empty (it only has coal). Is this a know issue?
Nevermind, there is no bug: the inserter had something in its hand, but I could not see it because it was behind the furnace. I just removed it and put it back, and it’s working. Sorry for the noise.

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Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by Szentigrade »

i just updated to 0.14 and all the bobs ores are gone from my map, how do i re-gen them? or do i have to start again?

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Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by Neemys »

Szentigrade wrote:i just updated to 0.14 and all the bobs ores are gone from my map, how do i re-gen them? or do i have to start again?
You have upgraded to latest bob's ore version as well as other bob mod you use before loading your save ?
Want more space restriction ? Or maybe you want to be forced to use train for other thing than ore and oil ? Try Building Platform Mod !

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Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by Szentigrade »

Neemys wrote:
Szentigrade wrote:i just updated to 0.14 and all the bobs ores are gone from my map, how do i re-gen them? or do i have to start again?
You have upgraded to latest bob's ore version as well as other bob mod you use before loading your save ?
yep

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Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by bobingabout »

Double check to make sure the mod is actually active, As far as I know, there should be no reason for the ores to despawn.

If the mod is active, and the ores still disappear, try this command

Code: Select all

/c remote.call("bobores", "Regenerate")
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by kinnom »

bobingabout wrote:Double check to make sure the mod is actually active, As far as I know, there should be no reason for the ores to despawn.

If the mod is active, and the ores still disappear, try this command

Code: Select all

/c remote.call("bobores", "Regenerate")
wait, wasn't that... broken?
no yes yes no yes no yes yes

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Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by bobingabout »

kinnom wrote:
bobingabout wrote:Double check to make sure the mod is actually active, As far as I know, there should be no reason for the ores to despawn.

If the mod is active, and the ores still disappear, try this command

Code: Select all

/c remote.call("bobores", "Regenerate")
wait, wasn't that... broken?
Yes, but it was fixed very recently. (Apparently, I haven't actually tried it)
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by Szentigrade »

bobingabout wrote:
kinnom wrote:
bobingabout wrote:Double check to make sure the mod is actually active, As far as I know, there should be no reason for the ores to despawn.

If the mod is active, and the ores still disappear, try this command

Code: Select all

/c remote.call("bobores", "Regenerate")
wait, wasn't that... broken?
Yes, but it was fixed very recently. (Apparently, I haven't actually tried it)
i've tried that and it crashed the server, sigh i don't want to restart

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Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by bobingabout »

What about trying the base command for each of the ores?

Code: Select all

/c game.regenerate_entity("nickel-ore")
full list of ores: bauxite-ore cobalt-ore gem-ore gold-ore lead-ore nickel-ore quartz rutile-ore silver-ore sulfur tin-ore tungsten-ore zinc-ore
Plus the liquids: lithia-water and ground-water

Yes, it's a lot of commands (and some like cobalt-ore will give an error message instead, the remote.call command should account for this and not call it though)

Actually, is there any error message when you use the remote call? if you share it, perhaps I can fix it.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by Szentigrade »

bobingabout wrote:What about trying the base command for each of the ores?

Code: Select all

/c game.regenerate_entity("nickel-ore")
full list of ores: bauxite-ore cobalt-ore gem-ore gold-ore lead-ore nickel-ore quartz rutile-ore silver-ore sulfur tin-ore tungsten-ore zinc-ore
Plus the liquids: lithia-water and ground-water

Yes, it's a lot of commands (and some like cobalt-ore will give an error message instead, the remote.call command should account for this and not call it though)

Actually, is there any error message when you use the remote call? if you share it, perhaps I can fix it.
crashes the server too

added the logs from both crashes
Attachments
factorio-previous.log
/c remote.call("bobores", "Regenerate")
(106.48 KiB) Downloaded 184 times
factorio-current-client.log
/c game.regenerate_entity("nickel-ore")
(17.18 KiB) Downloaded 179 times

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Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by bobingabout »

If the base command (game.regenerate_entity("nickel-ore")) crashes the game too, then this is probably something to report in the main bug reporting subforum.

Something else to try though... try loading the gamesave single player, and see if it crashs too.

Don't think I'm being lazy by not trying that myself, I'm at work right now, so can't.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by Szentigrade »

bobingabout wrote:If the base command (game.regenerate_entity("nickel-ore")) crashes the game too, then this is probably something to report in the main bug reporting subforum.

Something else to try though... try loading the gamesave single player, and see if it crashs too.

Don't think I'm being lazy by not trying that myself, I'm at work right now, so can't.
i have tried in single player all it does then is crash the client

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Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by Nexela »

on .14.1 I can't seem to get either game.regenerate_entity or surface.regenerate_entity to do anything :)

PS I re-rewrote your regenerate function to support surfaces and other entities :) as well as fixing your ipairs bug
bobores.control.lua

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Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by Szentigrade »

Nexela wrote:on .14.1 I can't seem to get either game.regenerate_entity or surface.regenerate_entity to do anything :)

PS I re-rewrote your regenerate function to support surfaces and other entities :) as well as fixing your ipairs bug
bobores.control.lua
will that work for me?

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Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by Nexela »

You could try it but it really is just expanded version of what bob already has.

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Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by Szentigrade »

Nexela wrote:You could try it but it really is just expanded version of what bob already has.
i tried /c remote.call("bobores", "Regenerate", "bobs-new-ore", "Nauvis", true) and and it was successful, yet to go explore and see if the ores are back

update: just went exploring they are not spawned in the areas already explored and i have explored quite far, i just explored new parts of the map and have found some of bobs ores but i dont have the resources now to make the trains to reach that far... anyway to make the ore spawn on explored map?

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Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by orzelek »

You can add RSO and call it's regenerate - should work.
You might not like the results tho :)
Command is:

Code: Select all

/c remote.call("RSO", "regenerate")
Also if you already have RSO then above command is only one that will work.

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Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by bobingabout »

Umm, Yeah, I forgot to ask if you have RSO. If you use my command, or the default if you have RSO installed, it probably will error.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by Szentigrade »

bobingabout wrote:Umm, Yeah, I forgot to ask if you have RSO. If you use my command, or the default if you have RSO installed, it probably will error.
who doesn't use rso?

edit: i ran /c remote.call("RSO", "regenerate") ... its spawned new ores in unexplored areas only anyway to make it spawn in the whole map including explored areas
Last edited by Szentigrade on Wed Aug 31, 2016 1:04 am, edited 1 time in total.

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