[0.12.x][v0.12.8] Bob's Ore Mod.

Some mods, made by Bob. Basically streaks every Factroio-area.

Moderator: bobingabout

Keep merged Galena, or change to seperate Lead and Nickel ores?

Poll ended at Sun Oct 05, 2014 3:05 am

Galena gives Lead and Nickel
5
56%
Lead and Nickel as seperate ore fields.
1
11%
Keep Galena, and add another mod that adds Nickel ore fields. (turning Galena to Lead ore)
3
33%
 
Total votes: 9

User avatar
Thomasnotused
Filter Inserter
Filter Inserter
Posts: 259
Joined: Thu Jan 29, 2015 9:58 pm
Contact:

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by Thomasnotused »

Szentigrade wrote:
bobingabout wrote:Umm, Yeah, I forgot to ask if you have RSO. If you use my command, or the default if you have RSO installed, it probably will error.
who doesn't use rso?
I sometimes skip out on RSO, plz don't burn me at the stake
I have no idea what I'm doing.

orzelek
Smart Inserter
Smart Inserter
Posts: 3911
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by orzelek »

Szentigrade wrote:
bobingabout wrote:Umm, Yeah, I forgot to ask if you have RSO. If you use my command, or the default if you have RSO installed, it probably will error.
who doesn't use rso?

edit: i ran /c remote.call("RSO", "regenerate") ... its spawned new ores in unexplored areas only anyway to make it spawn in the whole map including explored areas
Thats... strange.
It should spawn ores everywhere except starting area.

Szentigrade
Fast Inserter
Fast Inserter
Posts: 107
Joined: Mon Mar 28, 2016 7:27 am
Contact:

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by Szentigrade »

orzelek wrote:
Szentigrade wrote:
bobingabout wrote:Umm, Yeah, I forgot to ask if you have RSO. If you use my command, or the default if you have RSO installed, it probably will error.
who doesn't use rso?

edit: i ran /c remote.call("RSO", "regenerate") ... its spawned new ores in unexplored areas only anyway to make it spawn in the whole map including explored areas
Thats... strange.
It should spawn ores everywhere except starting area.
nop :( sad face

orzelek
Smart Inserter
Smart Inserter
Posts: 3911
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by orzelek »

Szentigrade wrote:
orzelek wrote:
Szentigrade wrote:
bobingabout wrote:Umm, Yeah, I forgot to ask if you have RSO. If you use my command, or the default if you have RSO installed, it probably will error.
who doesn't use rso?

edit: i ran /c remote.call("RSO", "regenerate") ... its spawned new ores in unexplored areas only anyway to make it spawn in the whole map including explored areas
Thats... strange.
It should spawn ores everywhere except starting area.
nop :( sad face
How big is your explored area?
If you have RSO then please drop by RSO forum with save and mods zipped up and I'll try to check it out.

Szentigrade
Fast Inserter
Fast Inserter
Posts: 107
Joined: Mon Mar 28, 2016 7:27 am
Contact:

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by Szentigrade »

orzelek wrote:
Szentigrade wrote:
orzelek wrote:
Szentigrade wrote:
bobingabout wrote:Umm, Yeah, I forgot to ask if you have RSO. If you use my command, or the default if you have RSO installed, it probably will error.
who doesn't use rso?

edit: i ran /c remote.call("RSO", "regenerate") ... its spawned new ores in unexplored areas only anyway to make it spawn in the whole map including explored areas
Thats... strange.
It should spawn ores everywhere except starting area.
nop :( sad face
How big is your explored area?
If you have RSO then please drop by RSO forum with save and mods zipped up and I'll try to check it out.

viewtopic.php?f=79&t=12707&p=201933#p201933

libre
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sat Sep 10, 2016 5:30 pm
Contact:

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by libre »

as I can get ore cobalt and missing me to continue with the investigations.

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by bobingabout »

libre wrote:as I can get ore cobalt and missing me to continue with the investigations.
Research Cobalt Processing Technology... Use "Cobalt oxide from Copper" recipe. You now have Cobalt Oxide.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

libre
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sat Sep 10, 2016 5:30 pm
Contact:

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by libre »

bobingabout wrote:
libre wrote:as I can get ore cobalt and missing me to continue with the investigations.
Research Cobalt Processing Technology... Use "Cobalt oxide from Copper" recipe. You now have Cobalt Oxide.
Thank you

Threndor
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sat Sep 05, 2015 2:48 am
Contact:

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by Threndor »

Does anyone know if there is a mod that adds a text label for an ore if you hover over it in Map mode? I am asking here as Bob has way more ores than Vanilla (so this sort of mod is probably not needed on Vanilla). I have a hard time telling some of the more subtle color differences, especially if the particular field is very small. (Examples: Galena and Stone, Tin and Iron)

Nevermind, found one in the helper mod section.will give it a try (several posts on being Bob's compatible).

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2633
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by steinio »

Image

Transport Belt Repair Man

View unread Posts

Ratzap
Filter Inserter
Filter Inserter
Posts: 371
Joined: Sun Aug 16, 2015 11:15 pm
Contact:

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by Ratzap »

steinio wrote:You may have a look at MapLabels
viewtopic.php?f=92&t=22380&hilit=MapLab ... 20#p204329
The problem with that (and other similar mods) is they work by making invisible train stations and naming them. If your map is large and a lot of patches it can really tank the performance.

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2633
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by steinio »

Ratzap wrote:
steinio wrote:You may have a look at MapLabels
viewtopic.php?f=92&t=22380&hilit=MapLab ... 20#p204329
The problem with that (and other similar mods) is they work by making invisible train stations and naming them. If your map is large and a lot of patches it can really tank the performance.
Sure.
But only.on manually updating the ore patches.

There is probably no other way currently.

Greetings steinio
Image

Transport Belt Repair Man

View unread Posts

saltsenpai31
Manual Inserter
Manual Inserter
Posts: 1
Joined: Thu Dec 01, 2016 1:57 pm
Contact:

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by saltsenpai31 »

Can anyone help me please, i have bobs mods installed and i can't seem to find sulfur ore but everything says that it should be in my game and if i go into custom maps i can spawn it in but its not in my play through at all

Thanks

User avatar
Deadly-Bagel
Smart Inserter
Smart Inserter
Posts: 1498
Joined: Wed Jul 13, 2016 10:12 am
Contact:

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by Deadly-Bagel »

There's a config setting you have to change, otherwise it's available as a biproduct from processing lead ore or crude oil.
Money might be the root of all evil, but ignorance is the heart.

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by bobingabout »

Yeah. By default, sulfur ore is disabled, and can be enabled in the config mod.

It still appears in the map editor because when disabled, the only parts of code missing are the autoplace controls, and noise layer. The noise layer is something that can cause maps to generate slower, meaning it can take a long time to start a new game, or cause lag when exploring, therefore, I minimise the number of noise layers by turning off ores you don't need.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

Bushdoctor
Fast Inserter
Fast Inserter
Posts: 183
Joined: Sun Feb 21, 2016 6:33 pm
Contact:

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by Bushdoctor »

Hello.
What does Rutile ore look like on the map?? What color does it have?
Thanks.

-Edit
Found it. It's purple. OMG, I was looking for differences in blackish looking ores..

arbarbonif
Fast Inserter
Fast Inserter
Posts: 110
Joined: Fri Jul 01, 2016 2:46 am
Contact:

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by arbarbonif »

Bushdoctor wrote:Hello.
What does Rutile ore look like on the map?? What color does it have?
Thanks.

-Edit
Found it. It's purple. OMG, I was looking for differences in blackish looking ores..
On a semi-related note. Is there anyway to easily spot galena on the main map? Especially in explored, but not actively radared areas? It is basically the exact same color as the background...

ukezi
Filter Inserter
Filter Inserter
Posts: 387
Joined: Sat Jul 02, 2016 11:02 pm
Contact:

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by ukezi »

Use the map label mod. That helps. Especially with differentiate normal and lithium water wells.

Gator753
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sat Dec 17, 2016 6:38 pm
Contact:

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by Gator753 »

I like the Option to make the ore´s infinite and just build huge factories in a relative peaceful world.
To my Question: Is there a way to remove the depleting effekt of oil and ore which which lowers the Output over time?

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Post by bobingabout »

Gator753 wrote:I like the Option to make the ore´s infinite and just build huge factories in a relative peaceful world.
To my Question: Is there a way to remove the depleting effect of oil and ore which which lowers the Output over time?
unfortunately, that's build in as part of the way the game works. the only way around that is to set a very high minimum, but then anything under that minimum just mines really slowly anyway.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

Post Reply

Return to “Bob's mods”