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Couple of bugs. (solar name and bot placement)

Posted: Fri Oct 07, 2016 4:21 pm
by Berserker55
First, Whenever a vanilla construction or logistic bot is crafted, it goes into inventory. bobs go into hotbar. This also happens with bob constructions bots when they return from a personal roboport trip, which can be annoying.

Secondly, some vehicle strings seem to be borked.
2016-10-07 18_18_01-Factorio 0.14.13.png
2016-10-07 18_18_01-Factorio 0.14.13.png (61.36 KiB) Viewed 2556 times
This is for all vehicle solars.

Additionally, I'd be great if the bob vehicle grid would be extended to FARL, if installed.

Re: Couple of bugs. (solar name and bot placement)

Posted: Sat Oct 08, 2016 2:29 am
by bobingabout
FARL support wouldn't really be that easy, because every vehicle needs a grid defining to fit it, automatically detecting what grid a unit from someone elses mod should use isn't something you can do dynamically, so you'd have to write in special case entries for all possible mods with vehicles in them.

so... to be specific, adding FARL support wouldn't be too hard, but I won't because then I'd get questions like "Why FARL? Why not X?" etc. I can't make an exception for every mod.

The rest I'll look into though.

Re: Couple of bugs. (solar name and bot placement)

Posted: Sat Oct 08, 2016 9:45 am
by Berserker55
So, for FARL, would it be possible for the farl mod to copy any changes mods made to the vanilla locomotive? If so, I'll bring it up in a thread over there.

Also a small thing I just came upon; power armor mk3 and upwards needs Alien Research (the colored alien vials), But it's not a prerequisite.

Re: Couple of bugs. (solar name and bot placement)

Posted: Sat Oct 08, 2016 11:04 am
by orzelek
TBH I think that FARL would be worth supporting just due to it's usefulness and popularity.

Re: Couple of bugs. (solar name and bot placement)

Posted: Sat Oct 08, 2016 12:04 pm
by Nexela
The best bet would be someone adding grids into farl and submitting a pull request.

Re: Couple of bugs. (solar name and bot placement)

Posted: Sat Oct 08, 2016 2:26 pm
by bobingabout
If FARL added a grid, all it needs to do to be compatable with my mod equipemnt is include the equipment types used in my mod, and they'd be compatible.

If FARL added a grid and did not add in my types, again it would be a special case scenario, but it would be a very easy thing for my mod to look for the FARL grid(s) and add my types to it.

Adding types to a grid in another mod is something I would be willing to do. Adding new grids to other people's vehicles is something I would not. Also keep in mind this is my opinion at the current time, and may change.