Page 1 of 1

Bob's Mods Q&A

Posted: Sat Aug 06, 2016 1:50 pm
by Maja153
The idea of this is to post your questions here and if someone knows the answer, they post it. Easy.

Re: Bob's Mods Q&A

Posted: Sat Aug 06, 2016 1:53 pm
by Maja153
As an example: i just can't figure out how to pump out Lithium water from Bob's ores. Possibly a rather easy question, but i can't figure it out.

Re: Bob's Mods Q&A

Posted: Sat Aug 06, 2016 4:01 pm
by British_Petroleum
Use a water pumpjack, unlocked by researching water pumpjacks. The research icon looks like an oil pumpjack. Needs to be placed on a source of lithia water (looks like a dark blue oil patch)

Re: Bob's Mods Q&A

Posted: Sat Aug 06, 2016 4:06 pm
by Maja153
British_Petroleum wrote:Use a water pumpjack, unlocked by researching water pumpjacks. The research icon looks like an oil pumpjack. Needs to be placed on a source of lithia water (looks like a dark blue oil patch)
I don't have that research available, what mod is it?
You see, i don't have all the mods installed.

Re: Bob's Mods Q&A

Posted: Sat Aug 06, 2016 5:17 pm
by British_Petroleum
Bob's mining. There should be an alternative way to get lithia water for those who don't have bob's mining installed, but I don't know how.

Re: Bob's Mods Q&A

Posted: Sun Aug 07, 2016 1:32 am
by bobingabout
You can also actually just use the oil pumpjack on water patches, and it will work. The water pumpjacks are just a lot more efficient.

Re: Bob's Mods Q&A

Posted: Sun Aug 07, 2016 11:12 am
by Maja153
bobingabout wrote:You can also actually just use the oil pumpjack on water patches, and it will work. The water pumpjacks are just a lot more efficient.
I actually tried that, and the oil pumpjacks didn't work, possibly because they vere vanilla.

Re: Bob's Mods Q&A

Posted: Fri Aug 12, 2016 12:00 pm
by Wishl1ng
I used Bob's mod in combination with RSO so train networks make more sense. Unfortunately I also set the densitty of enemy bases too low, so they almost don't attack at all. Now I invested a lot of time in my base already, so I would like to edit my savegame with more enemies. Is there a way to do jsut that?

Re: Bob's Mods Q&A

Posted: Wed Oct 12, 2016 6:29 pm
by MikeinCA
Can you use any mixture of Bobs mods you want, or are certain modules required to use others? (Dependencies)

For example,. I am not a fan of the chemicals, it just adds way to much complexity for me to find it enjoyable. Can I disable that one and everything else will work? Is it the same with all the modules? Are they all "stand alone"?

Re: Bob's Mods Q&A

Posted: Thu Oct 13, 2016 5:34 pm
by bobingabout
The best experience comes when you do use all of them together. Many like the Electronics mod are optional, but the game will change quite a lot when it is added.

Ores and Plates (Metals, Chemicals and Intermediates (MCI)) basically need each other to work, the only reason why they're not dependencies is because a lot of the ores are in DyTech for example, or if you use 5Dim, his mod can use my ores.

Currently though, the only mod that is a dependency is the library, so they're all optional, and can effectively be used stand alone, as long as you have the library.

MCI is one of those big game changing mods, as is Electronics(Since it replaces the base game electronics, and a lot of things use electronics), most of the rest just add content, and the recipes will change based on what resources are available. Some like the Technology mod and revamp add very little, but change a lot of things as well.

If you do go and remove MCI, you might as well remove Ores too (unless you're playing with another mod that can use them)


I hope this helps.