game exits when you put boiler mk 1

Some mods, made by Bob. Basically streaks every Factroio-area.

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HammerPiano
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game exits when you put boiler mk 1

Post by HammerPiano »

I have a save with all of your mods + some other(it is attached here)
and when ever I try to place a boiler mk1 it says:
Error while running the event handler: __autofill__/control.lua:140: Unknown item name: long-handed-burner-inserter
and then exits to the menu.
log, save and mods attached

HammerPiano
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mods.rar
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BOB mods.zip
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factorio-current.log
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Ralord89
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Re: game exits when you put boiler mk 1

Post by Ralord89 »

I think I've had a very similar issue to this. Its related to Autofill mod. Try Disabling Autofill mod in Factorio, Run you saved game, save it then go re-enable Autofill again and go back to your save. Worked for me.

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bobingabout
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Re: game exits when you put boiler mk 1

Post by bobingabout »

Since it is unlikely to be my mod (Not ruling it out) due to minimal scripting, and not doing anything related to that entity.

So, let us know how the autofill suggestion works, and if that isn't the issue, I'll look into it.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

HammerPiano
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Re: game exits when you put boiler mk 1

Post by HammerPiano »

Ralord89 wrote:I think I've had a very similar issue to this. Its related to Autofill mod. Try Disabling Autofill mod in Factorio, Run you saved game, save it then go re-enable Autofill again and go back to your save. Worked for me.
Thank you, it worked!

Nexela
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Re: game exits when you put boiler mk 1

Post by Nexela »

*innocent whistle* I am pretty sure I had this fixed then somehow reverted the fix. Will have a version of Autofill up tonight that will re validate and recreate the sets on mod changes. In the mean time running /c remote.call("af","resetMod") or uninstalling loading/saving and reinstalling autofill will fix the problem!

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