[0.12.x][v0.12.1] Bob's Greenhouse mod

Some mods, made by Bob. Basically streaks every Factroio-area.

Moderator: bobingabout

Should I merge this mod into another?

Poll ended at Tue Jun 14, 2016 1:17 am

No, keep it as its own mod.
17
81%
Merge it into MCI.
3
14%
Merge it into Other. (Please specify in comments)
1
5%
 
Total votes: 21

EleusisLaArwall
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Re: [0.12.x][v0.12.1] Bob's Greenhouse mod

Post by EleusisLaArwall »

Hi!

I'm currently working on a model/sprites for the greenhouse:
Image
(Full res image)

@bobingabout let me know if you wanna use it.

On a side-note: Stumbled upon a solution for the problem that the southern pipe-connector is sometimes overlapped by the glowing animation. "secondary_draw_orders = { south = 2 }" does the trick like:

Code: Select all

    fluid_boxes =
    {
      {
        production_type = "input",
        pipe_picture = assembler3pipepictures(),
        pipe_covers = pipecoverspictures(),
        base_area = 10,
        base_level = -1,
        pipe_connections = {{ type="input", position = {0, -2} }},
        secondary_draw_orders = { south = 2 }
      },
    },

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bobingabout
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Re: [0.12.x][v0.12.1] Bob's Greenhouse mod

Post by bobingabout »

Interesting.
Looks better than my hacked lab at least. I'd consider using it as the official graphics.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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