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attempt to call global 'enemydyingsound' (a nil value)
Posted: Wed Mar 02, 2016 10:04 am
by Hafuu
Hello,
After downloading all mods from the Bob's mod compilation, and running factorio I get the following error:
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__bobenemies__/data.lua:17: __bobenemies__/prototypes/enemies.lua:406: attempt to call global 'enemydyingsound' (a nil value)
The mod list:
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bobassembly_0.1.8.zip
bobelecoveride_0.1.3.zip
bobenemies_0.1.2.zip
bobmodules_0.2.9.zip
bobores_0.6.7.zip
bobplates_0.7.11.zip
bobpower_0.1.8.zip
bobwarfare_0.1.5.zip
Did I forget one or missed something ?
Thank you,
Edit: After removing the enemies mod, I get another error:
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Error while loading entity prototype "stone" (resource): No such node (width)
Modifications: base->bobores
Re: attempt to call global 'enemydyingsound' (a nil value)
Posted: Wed Mar 02, 2016 10:10 am
by HanziQ
Bob's enemies 0.1.2 is for Factorio 0.11.x, if you're using 0.12.x, you need to update your mods.
Re: attempt to call global 'enemydyingsound' (a nil value)
Posted: Wed Mar 02, 2016 10:15 am
by Hafuu
I see, I just realised the same. I want to the pinned topic, but that looks like it's outdated.. had to go to every single post and download manually..
Thank you!
Re: attempt to call global 'enemydyingsound' (a nil value)
Posted: Wed Mar 02, 2016 10:20 am
by HanziQ
Re: attempt to call global 'enemydyingsound' (a nil value)
Posted: Wed Mar 02, 2016 10:24 am
by Hafuu
Not to me.
viewtopic.php?f=51&t=5982 However I just realised from title the different supported versions
Re: attempt to call global 'enemydyingsound' (a nil value)
Posted: Wed Mar 02, 2016 10:25 am
by bobingabout
Considering 0.12 is the stable now, I should probably unpin the 0.11 downloads topic, and remove all the 0.11 links from each page, you know, to avoid confusion.
Re: attempt to call global 'enemydyingsound' (a nil value)
Posted: Sun Mar 06, 2016 5:20 am
by Sparks117
I get this same Error (The first one) But i only had your mods a log time ago before the steam release.
I got the game on steam, and my friend got intrested, so i told him to get the demo. So i thought. "I could get it too and Do some multiplayer, little did i know, demo doesn't have multiplayer like it used to, So i said crap and removed it, But now i get the Error message.
Code: Select all
__bobenemies__/data.lua:17: __bobenemies__/prototypes/enemies.lua:406: attempt to call global 'enemydyingsound' (a nil value)
I've looked though files and didn't find any 'bobsenemies' files, but now i cant play the game.. I've tryed uninstalling and re-installing several times, it still wont work..
Re: attempt to call global 'enemydyingsound' (a nil value)
Posted: Sun Mar 06, 2016 3:05 pm
by daniel34
Sparks117 wrote:I get this same Error (The first one) But i only had your mods a log time ago before the steam release.
I got the game on steam, and my friend got intrested, so i told him to get the demo. So i thought. "I could get it too and Do some multiplayer, little did i know, demo doesn't have multiplayer like it used to, So i said crap and removed it, But now i get the Error message.
Code: Select all
__bobenemies__/data.lua:17: __bobenemies__/prototypes/enemies.lua:406: attempt to call global 'enemydyingsound' (a nil value)
I've looked though files and didn't find any 'bobsenemies' files, but now i cant play the game.. I've tryed uninstalling and re-installing several times, it still wont work..
In the steam version the mods are stored in the same place as the website version, in %appdata%\Factorio\mods
(usually C:\Users\<username>\AppData\Roaming\Factorio\mods).
Remove or update the mods in that folder.
Re: attempt to call global 'enemydyingsound' (a nil value)
Posted: Sun Mar 06, 2016 6:37 pm
by Sparks117
Yeah, thanks Im the guy you helped on steam, thanks again.
Re: attempt to call global 'enemydyingsound' (a nil value)
Posted: Mon Mar 07, 2016 9:11 am
by bobingabout
daniel34 wrote:In the steam version the mods are stored in the same place as the website version, in %appdata%\Factorio\mods
(usually C:\Users\<username>\AppData\Roaming\Factorio\mods).
That's good to know, I've always used the "Files are in my directory" method. eg, if the game is installed at D:\Games\Factorio, I'd put the mods in D:\Games\Factorio\mods.