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Crash when any building is demolished by aliens

Posted: Thu Nov 26, 2015 6:44 pm
by aureon
In my playthru, whenever aliens destroy a building, the game crashes.
Log:

Code: Select all

0.001 2015-11-26 03:35:23; Factorio 0.12.18 (Build 17444, win64)
   0.001 Operating system: Windows 10 
   0.001 Program arguments: "C:\games\factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/games/factorio/data
   0.001 Write data path: C:/Users/jacop/AppData/Roaming/Factorio
   0.001 Binaries path: C:/games/factorio/bin
   0.016 Available display adapters: 2
   0.017  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 660   {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
   0.017  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 660   {0x80001, [-1920,0], 1920x1080, 32bit, 60Hz}
   0.017 Create display on adapter 0. Size 1280x720 at position [310, 162]. Monitor 0
   0.073 Initialised Direct3D:[0] NVIDIA GeForce GTX 660  ; driver: nvd3dumx.dll 10.18.13.5362
   0.108 Desktop composition is active.
   0.108 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 0]
   0.182 Loading mod core 0.0.0 (data.lua)
   0.187 Loading mod base 0.12.18 (data.lua)
   0.274 Loading mod advanced-logistics-system 0.2.10 (data.lua)
   0.328 Loading mod bobconfig 0.12.1 (data.lua)
   0.394 Loading mod boblibrary 0.12.2 (data.lua)
   0.452 Loading mod FARL 0.4.41 (data.lua)
   0.524 Loading mod Landfill 2.1.6 (data.lua)
   0.591 Loading mod Larger Inventory 1.0.0 (data.lua)
   0.650 Loading mod MoreLight 1.0.0 (data.lua)
   0.730 Loading mod RailTanker 1.1.2 (data.lua)
   0.787 Loading mod ScienceCostTweaker 0.12.10 (data.lua)
   0.852 Loading mod solidFuelStack 1.0.0 (data.lua)
   0.932 Loading mod TheFatController 0.3.15 (data.lua)
   0.990 Loading mod upgrade-planner 1.1.7 (data.lua)
   1.076 Loading mod bobassembly 0.12.5 (data.lua)
   1.133 Loading mod bobenemies 0.12.5 (data.lua)
   1.199 Loading mod bobores 0.12.6 (data.lua)
   1.285 Loading mod SmartTrains 0.3.7 (data.lua)
   1.381 Loading mod bobtech 0.12.3 (data.lua)
   1.454 Loading mod bobplates 0.12.9 (data.lua)
   1.568 Loading mod bobelectronics 0.12.5 (data.lua)
   1.649 Loading mod boblogistics 0.12.7 (data.lua)
   1.763 Loading mod bobmining 0.12.3 (data.lua)
   1.891 Loading mod bobpower 0.12.6 (data.lua)
   1.996 Loading mod bobwarfare 0.12.8 (data.lua)
   2.139 Loading mod bobmodules 0.12.8 (data.lua)
   2.334 Loading mod bobconfig 0.12.1 (data-updates.lua)
   2.469 Loading mod FARL 0.4.41 (data-updates.lua)
   2.611 Loading mod ScienceCostTweaker 0.12.10 (data-updates.lua)
   2.785 Loading mod bobassembly 0.12.5 (data-updates.lua)
   2.914 Loading mod bobenemies 0.12.5 (data-updates.lua)
   3.056 Loading mod bobores 0.12.6 (data-updates.lua)
   3.254 Loading mod SmartTrains 0.3.7 (data-updates.lua)
   3.389 Loading mod bobtech 0.12.3 (data-updates.lua)
   3.536 Loading mod rso-mod 1.4.4 (data-updates.lua)
   3.725 Loading mod bobplates 0.12.9 (data-updates.lua)
   3.861 Loading mod bobelectronics 0.12.5 (data-updates.lua)
   4.005 Loading mod boblogistics 0.12.7 (data-updates.lua)
   4.197 Loading mod bobmining 0.12.3 (data-updates.lua)
   4.329 Loading mod bobpower 0.12.6 (data-updates.lua)
   4.476 Loading mod bobwarfare 0.12.8 (data-updates.lua)
   4.630 Loading mod bobmodules 0.12.8 (data-updates.lua)
   4.847 Loading mod advanced-logistics-system 0.2.10 (data-final-fixes.lua)
   4.991 Loading mod ScienceCostTweaker 0.12.10 (data-final-fixes.lua)
   5.180 Loading mod bobelectronics 0.12.5 (data-final-fixes.lua)
   7.064 Initial atlas bitmap size is 16384
   7.066 Created atlas bitmap 16384x5962
  24.161 Info Updater.cpp:752: Downloading https://www.factorio.com/updater/get-available-versions?username=aureon&token=<private>&apiVersion=2
  25.175 Some core updates would be reachable if experimental updates were enabled.
  25.175 0 packages available to download (experimental updates disabled).
  25.227 Factorio initialised
  37.624 Loading map C:/Users\jacop\AppData\Roaming\Factorio\saves\_autosave1.zip
  37.697 Info Scenario.cpp:123: Map version 0.12.18-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-tkjljj\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-tkjljj\src\util\logger.cpp (284): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-tkjljj\src\util\logger.cpp (338): Logger::logStacktrace
c:\cygwin64\tmp\factorio-tkjljj\src\util\crashhandler.cpp (81): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-tkjljj\src\util\crashhandler.cpp (90): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8087202CE)
00007FF8087202CE (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF80B258992)
00007FF80B258992 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF80B243F66)
00007FF80B243F66 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF80B25633D)
00007FF80B25633D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF80B1D3C00)
00007FF80B1D3C00 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF80B25544A)
00007FF80B25544A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-tkjljj\src\ai\groupbehavior.cpp (130): GroupBehavior::execute
c:\cygwin64\tmp\factorio-tkjljj\src\ai\commandable.cpp (106): Commandable::runBehavior
c:\cygwin64\tmp\factorio-tkjljj\src\entity\unit.cpp (217): Unit::update
c:\cygwin64\tmp\factorio-tkjljj\src\surface\chunk.cpp (441): Chunk::update
c:\cygwin64\tmp\factorio-tkjljj\src\surface\surface.cpp (818): Surface::update
c:\cygwin64\tmp\factorio-tkjljj\src\map\map.cpp (914): Map::update
c:\cygwin64\tmp\factorio-tkjljj\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-tkjljj\src\scenario\scenario.cpp (729): Scenario::update
c:\cygwin64\tmp\factorio-tkjljj\src\mainloop.cpp (262): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-tkjljj\src\mainloop.cpp (368): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\cygwin64\tmp\factorio-tkjljj\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF77008C323)
00007FF77008C323 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF80A9A2D92)
00007FF80A9A2D92 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF80B1C9F64)
00007FF80B1C9F64 (ntdll): (filename not available): RtlUserThreadStart
3793.769 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

Re: Crash when any building is demolished by aliens

Posted: Thu Nov 26, 2015 6:56 pm
by bobingabout
Looks like you're using more than just my mods here.

Anyway, it says you're using 0.12.18, I don't know if there were any real issues for it, but 0.12.19 was released a day or 2 after 0.12.18, this only usually happens if there was a critical bug that needed fixing, so my first sugestion would be to update to the latest, then try again.

Also, I don't use any scripts, most of the stuff I use is based on tried and tested base code, so an issue like this is unlikely (though not impossible) to be caused by one of my mods, if the problem persists with 0.12.19, I would sugest reporting it on the general bug reporting section. I can move the post if needed.

Try update first, then let me know how it goes.

Re: Crash when any building is demolished by aliens

Posted: Fri Nov 27, 2015 12:02 am
by aureon
I understand. Updating to 12.19, and i'll try to isolate the issue.
If it's not Bob's, it's probably the advanced logistic system, nothing else makes sense.

Re: Crash when any building is demolished by aliens

Posted: Fri Nov 27, 2015 2:04 am
by Oxyd
This looks like this bug which was indeed fixed in .19.

Re: Crash when any building is demolished by aliens

Posted: Wed Dec 16, 2015 12:49 pm
by aureon
Isolated the responsible mod to Advanced Logistic System, either removing that or updating to .19 fixed it.