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Re: [0.17.x] Boblocale: Non-english localizations

Posted: Wed Mar 06, 2019 10:13 am
by Firemonkey1412
Last game we played was some months ago with no problems. Now we´ve started a new one in 0.17 and can´t connect with this mod enabled.
bobingabout wrote:
Wed Mar 06, 2019 9:23 am
do you think we should file an offical bug report?
What to do?

edit: I think the error coud be reasoned in 0.17: "Support for mod synchronisation when joining multiplayer game"
Synchronisation of mods is the error the joiner get.

edit_2: Factorio 17.8 fixed it. It´s solved.

Re: [0.17.x] Boblocale: Non-english localizations

Posted: Fri Mar 22, 2019 5:01 pm
by RikkiLook
Update translations into Russian. (bobinserters_0.17.3)

Re: [0.17.x] Boblocale: Non-english localizations

Posted: Mon Aug 12, 2019 10:22 am
by Karosieben
Guys, we're on crowdin now.

https://crowdin.com/project/boblocale

Please consider translating through their frontend.

I'll continue to update the source files immediately and build new versions on a regular basis.

If you wanna add a translation of a new language, please hit me up here, on the modhub or on crowdin via a discussion or message or something.

Re: [0.17.x] Boblocale: Non-english localizations

Posted: Tue Aug 13, 2019 9:36 pm
by Astrella
Got started on the Dutch version. :)

Re: [0.17.x] Boblocale: Non-english localizations

Posted: Wed Aug 14, 2019 6:50 am
by Karosieben
Astrella wrote:
Tue Aug 13, 2019 9:36 pm
Got started on the Dutch version. :)
Cool! Thank you!

Btw. I made you proofreader too :)
RikkiLook wrote:
Fri Mar 22, 2019 5:01 pm
Update translations into Russian. (bobinserters_0.17.3)
Will be incorporated in the next version.

Re: [0.17.x] Boblocale: Non-english localizations

Posted: Wed Aug 14, 2019 6:23 pm
by Astrella
Karosieben wrote:
Wed Aug 14, 2019 6:50 am

Cool! Thank you!

Btw. I made you proofreader too :)
Thank you! I've actually had to refresh my grammer for it; contraction rules for words in Dutch are really arcane. :P

Edit; Dutch translation is at 100% now. I'm still planning to go over it all again and make things more consistent and fix up errors.