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Bob' logistics and Krastorio 2 don't get along

Posted: Thu Jun 23, 2022 11:50 pm
by Bandow
Bob' logistics and Krastorio 2 don't get along

Re: Bob' logistics and Krastorio 2 don't get along

Posted: Sat Jun 25, 2022 1:38 am
by pezzawinkle
Firstly I would like to say... is that meant to be a question, or a statement?
Anything more detailed than a punch-line you would like to add to this?

In the assumption that you are attempting to ask for a compatibility adjustment on this end, I think you are barking up the wrong tree.

Krastorio 2 is a far newer mod, and very much fits the same phase of the game progression as this mod-set, and as a result the chances of them working together are somewhat slim (like dancing with two left feet, for a reference, bobs and angels have two very different modes of which they play, which make them complementary).

If you get a stone-wall response from both Krastorio and here (I'm saying no nicely), I would recommend that you find someone to work with to create a compatibility patch. This is not something that has an appetite in either community, so I wish you luck.

Re: Bob' logistics and Krastorio 2 don't get along

Posted: Sat Jun 25, 2022 1:46 am
by KiwiHawk
I was talking about this with raiguard earlier this week. He's the one maintaining K2 now. He's going to make a change so it won't adjust bot stats if Bob's Logistics is enabled. Else it was making T1 bots better than the higher tier bots.