(Re)Naming 2
Posted: Thu Sep 18, 2014 4:55 pm
Moved from general cause discussion finished and mainly dependend to the wiki
It seems not, that there is much interest about this theme (see https://forums.factorio.com/forum/vie ... f=5&t=5611 ) but I think I need to push this again. Sorry.
This is the current state of work:
https://forums.factorio.com/wiki/inde ... n_page_new
The main-changes are in the center under "Playing the game":
- Transport Network dropped
- Electric network: Electricity. Distribution is about the poles and cables, which are currently quite underrepresented. Electric networks is about the handling of more than one electric network. It distincts also between fuel powered (which includes steam) and solar powered to enhance that one does pollution and the other not.
- Liquids network: Liquids and as special case the Oil processing. Pipe physics should be about the (sometimes magical) behavior of pipes (no concrete plans yet).
- Crafting network: Crafting.
- Native live instead of Enemies (but including)
- Military is an own chapter, maybe could be put later into an own box
- Circuit network and Logistic network is now under "Smart devices". I think this change makes this whole "circuits"-stuff quite logical. Smart devices are currently only the smart inserter and the smart chests.
- Railway network is Railway
- I introduced the Robotic working areas, which includes the Roboport, Construction and Logistic areas
- More about construction, cause I think there will be much more changes in the future (the devs already mentioned, that there is a planning mode needed)
- And the robot logistic itself, which is about the chests and how and in which order the robots move stuff from one to the other (which is currently quite splitted view).
There are some more changes (just compare the current main page with the new main page).
The point why I need feedback is, that this influences the game in some ways; I don't want to be in such a role (ok, a bit , but really very, very little).
And of course to get more input/suggestions.
It seems not, that there is much interest about this theme (see https://forums.factorio.com/forum/vie ... f=5&t=5611 ) but I think I need to push this again. Sorry.
This is the current state of work:
https://forums.factorio.com/wiki/inde ... n_page_new
The main-changes are in the center under "Playing the game":
- Transport Network dropped
- Electric network: Electricity. Distribution is about the poles and cables, which are currently quite underrepresented. Electric networks is about the handling of more than one electric network. It distincts also between fuel powered (which includes steam) and solar powered to enhance that one does pollution and the other not.
- Liquids network: Liquids and as special case the Oil processing. Pipe physics should be about the (sometimes magical) behavior of pipes (no concrete plans yet).
- Crafting network: Crafting.
- Native live instead of Enemies (but including)
- Military is an own chapter, maybe could be put later into an own box
- Circuit network and Logistic network is now under "Smart devices". I think this change makes this whole "circuits"-stuff quite logical. Smart devices are currently only the smart inserter and the smart chests.
- Railway network is Railway
- I introduced the Robotic working areas, which includes the Roboport, Construction and Logistic areas
- More about construction, cause I think there will be much more changes in the future (the devs already mentioned, that there is a planning mode needed)
- And the robot logistic itself, which is about the chests and how and in which order the robots move stuff from one to the other (which is currently quite splitted view).
There are some more changes (just compare the current main page with the new main page).
The point why I need feedback is, that this influences the game in some ways; I don't want to be in such a role (ok, a bit , but really very, very little).
And of course to get more input/suggestions.