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Alt-F4 #31 - Combinator Crash Course

Posted: Fri Apr 16, 2021 9:17 am
by AlternativeFFFF
After a quick one-week break, Alt-F4 is back with issue #31. In it, pocarski returns to talk about yet more ways to build computer logic in Factorio, featuring combinators this time, which turn out to be simpler to use than you’d think! Afterwards, Big Community Games announce another exciting event of theirs, this time with Industrial Revolution as the central focus.

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Re: Alt-F4 #31 - Combinator Crash Course

Posted: Mon Apr 19, 2021 2:23 pm
by Trific
I'd like to thank BCG for hosting the IR2 game, it was a blast. I haven't played an overhaul mod nor done multiplayer before, so it was a bit daunting at first. The mod was great, beautiful graphics and very complex production lines. The multiplayer was... well, there's always griefers and miscommunications, but I did learn "just say no to botmalls for mainline production", and I'm sure my own personal hell will be having to fix purple and yellow science again... and again... and again...

Re: Alt-F4 #31 - Combinator Crash Course

Posted: Tue Apr 20, 2021 6:42 pm
by Redpossum
Man oh man, if that's what pocarski calls basic, I'd sure hate to attempt anything he considered advanced.

I was lost by the third paragraph.