Just found a new way of playing Factorio
Posted: Tue Mar 23, 2021 7:39 pm
I was fiddling with the parameters, and somehow I stumbled upon this setting.
Deposits: all 3 parameters down to 17% (frequency, size, richness)
Biter evolution: only from pollution, x4
Starting area 17%
More desert / few trees (low pollution absorption)
Increased biters base, 120% Rampant (AI actions & difficulty)
Ruins mod: more ruins (but stay within reason)
I also added Alien biomes with experimental rivers.
The end result is that your starting area has no minerals!! I'm exploring the country side, picking loot from ruins, sometime a few ore or plates and preciously keep them to make ammos or something.
I just spotted a 30K stone deposit. Now that's the most interesting one to find, but it means it is still possible to find ore, only it has become ultra rare!
Not much of a time pressure or anything, biters will evolve only when you pollute, and you don't at start. Well, they will also settle the map over time ... But you move from a spot to another, trying to find ruins, building up your inventory, until you hit a ore deposit I guess. The campfire mod is a must have for this 'alone in the willderness' feeling
Not sure if it will entertain me a lot, but I thought it would amuse a few of you for a few hours .... or not
Edit: After 10 days (I use a time mod), where for 3 days I had to fend off small biters with my axe (my ammos were long gone), I finally found successively 60 ammos clip, a rover vehicle and ... a ore deposit, 95k, not too defended !! There is some 500 tiles north a copper deposit (24k) free of biter what's more!
I'm in, ready to conquer Nauvis for good now!
Here is my night base (deployed with 2 companions drones*, and my inventory after 10 days):
(* companions drones had their laser removed, they are 'only' used for claim, repair and deploy)
Deposits: all 3 parameters down to 17% (frequency, size, richness)
Biter evolution: only from pollution, x4
Starting area 17%
More desert / few trees (low pollution absorption)
Increased biters base, 120% Rampant (AI actions & difficulty)
Ruins mod: more ruins (but stay within reason)
I also added Alien biomes with experimental rivers.
The end result is that your starting area has no minerals!! I'm exploring the country side, picking loot from ruins, sometime a few ore or plates and preciously keep them to make ammos or something.
I just spotted a 30K stone deposit. Now that's the most interesting one to find, but it means it is still possible to find ore, only it has become ultra rare!
Not much of a time pressure or anything, biters will evolve only when you pollute, and you don't at start. Well, they will also settle the map over time ... But you move from a spot to another, trying to find ruins, building up your inventory, until you hit a ore deposit I guess. The campfire mod is a must have for this 'alone in the willderness' feeling
Not sure if it will entertain me a lot, but I thought it would amuse a few of you for a few hours .... or not
Edit: After 10 days (I use a time mod), where for 3 days I had to fend off small biters with my axe (my ammos were long gone), I finally found successively 60 ammos clip, a rover vehicle and ... a ore deposit, 95k, not too defended !! There is some 500 tiles north a copper deposit (24k) free of biter what's more!
I'm in, ready to conquer Nauvis for good now!
Here is my night base (deployed with 2 companions drones*, and my inventory after 10 days):
(* companions drones had their laser removed, they are 'only' used for claim, repair and deploy)