![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Seriously. This can't be a technical issue, from guys who can do marvel with your CPU and GPU. So, why? They don't see a point in improving it?
astroshak wrote: Tue Mar 16, 2021 9:03 am Unfortunately for the biters, they are not meant to be a serious RTS style challenge for the player. Instead, they are meant to just be some pressure, a resource sink into which the player puts defensive then offensive efforts. I would not expect them to improve the biter AI. The game is very highly optimized as it is, and increasing the CPU time spent on the biters would almost undoubtedly cause some other aspect to suffer.
You should be less certain that your way of playing is the only way.Kyralessa wrote: Tue Mar 16, 2021 9:53 am So really you're asking why a tool that wasn't designed to be used a certain way doesn't work when used that way?
I'm speaking specifically about the notion of using biter pathfinding for things that are not biters.
Everything could be better but there is always limited time resources and many opinions which is the most important thing to improve. I agree with you, biters are ridiculous and construction bots are weak, which costs the resource which is for me the most expensive, my playing time. But I understand the decision to prefer megabases. Insanely huge megabases in youtube have certainly better marketing value for the game than clever biters or efficient robots, even very small part of players ever build such system.Porter65 wrote: Tue Mar 16, 2021 2:01 pm I'm not unfriendly to the devs. I would even understand if they decided that pathfinding is good enough. Color me instead surprised. We are talking of a team of devs who put thousands upon thousands of hours into a finely tuned game, but somehow the pathfinding is not making justice to it, and is not at the level you would expect from the rest. I have trouble believing that these guys can't have a pathfinding that, with optimizations at several levels as they do, could not be better while not using too many CPU cycles.
They've got this game using every scrap of memory bandwidth available. Buff the RTS depth means nerf the logistics depth and there's already tons of excellent RTS's out there. If you want to buff the biter challenge anyway, install Rampant. But that will distract from Factorio's strengths, if you want an RTS play an RTS. Get Rise of Nations (don't even try the online community until you can walk all over all the toughest AIs one-on-one on a tight map), or if you have time and want to get schooled by a damn machine play AI War on the higher levels. Falling for an AI's trap *twice* is not an experience you'll soon forget. That game is tunable to an utterly insane degree, you could get lost. Just start at maybe 7/7 easier ai's no dlc/expansions and incrementally tweak from there.Porter65 wrote: Tue Mar 16, 2021 10:14 am Biters have constant issues, stuck against cliffs. That's part of the vanilla experience. It does not feel that illegitimate to ask for a better pathfinding, if only for Biters.
Biters tend to get stuck on cliffs and trees because something (usually another biter) pushes them off the optimal path and the biter then tries to get itself back on track without necessarily bothering the pathfinder. “Better pathfinding” wouldn't really help, except maybe to find a path that doesn't bring them so close to trees or cliffs, which would reduce the chances of them getting stuck.Porter65 wrote: Tue Mar 16, 2021 10:14 amBiters have constant issues, stuck against cliffs. That's part of the vanilla experience. It does not feel that illegitimate to ask for a better pathfinding, if only for Biters.