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Alt-F4 #26 - Putting the Multi in Player

Posted: Fri Mar 05, 2021 12:45 pm
by AlternativeFFFF
In this week’s 26th issue of Alt-F4 (half a year of issues!), oof2win2 goes into the Factorio multiplayer and explains some of the technical machinations behind it. If you’ve ever wondered what a desync is or how the game manages to handle hundreds of players and many thousands of entities at once, please feel free to dive right in!

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