satellites and consumers
Posted: Sun Dec 06, 2020 12:19 pm
Hi,
I couldn't help but noticing that the satellite doesn't really have a purpose. The launches produce "space science packs", but you can't do anything with them either.
If satellites would do anything useful, a new "game goal" could be to keep producing them. For example, they could reveal unexplored map tiles over time, even replacing radar if you have enough of them.
I'm writing this because I too ran out of ideas what to do once you get to the rocket stage in the game. I have this smoothly running base, but it's at a standstill because I don't need to produce anything. While this is the case, there is no point in exploring new mineral fields because even the existing ones are not utilized, no need to create more trains because they don't run anyway, no... you get the picture.
In games like the Anno series you can always seek to increase the number of your citizens, which creates demand which you have to serve by producing more of everything. In Factorio I can see no such mechanism. "Hunting numbers" (just produce something and store it, even if nobody needs it) is not my thing, and there really isn't a "consumer" in Factorio.
Regards
I couldn't help but noticing that the satellite doesn't really have a purpose. The launches produce "space science packs", but you can't do anything with them either.
If satellites would do anything useful, a new "game goal" could be to keep producing them. For example, they could reveal unexplored map tiles over time, even replacing radar if you have enough of them.
I'm writing this because I too ran out of ideas what to do once you get to the rocket stage in the game. I have this smoothly running base, but it's at a standstill because I don't need to produce anything. While this is the case, there is no point in exploring new mineral fields because even the existing ones are not utilized, no need to create more trains because they don't run anyway, no... you get the picture.
In games like the Anno series you can always seek to increase the number of your citizens, which creates demand which you have to serve by producing more of everything. In Factorio I can see no such mechanism. "Hunting numbers" (just produce something and store it, even if nobody needs it) is not my thing, and there really isn't a "consumer" in Factorio.
Regards