I think the search space for optimization is very complicated. A lot of people try to reason it out, but I think it has to be done algorithmically because it's so vastly large. Some stuff at scale can be obviously written off, but when you look at bootstrapping, it starts to get tricky. For example, maybe using barrels for lubricant is good as it can help squeeze out a few more bots, which in turn can have a compound effect on times. (x bots could put down x miners/pipes/etc, which leads to more production, more bots, etc.)Yoyobuae wrote: ↑Thu Nov 26, 2020 6:54 pmI was just looking into that. An Any% speedrun requires something like 2200 processing units to be made, which translates into 11000 sulfuric acid, which can be carried with 220 barrels (22 stacks). So less than one iron chest of barrels could supply the sulfuric acid needs for processing units for the entire run.
One problem with that is that steel is kinda a precious resource during speedruns, and using up 220 (212 if prod 1s are used) steel to make those barrels might not be worth.
Not saying this is true about bots/lubricant, just an example of the possible complications in reasoning it out.