Alt-F4 #13 - Megabase Archaeology

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AlternativeFFFF
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Alt-F4 #13 - Megabase Archaeology

Post by AlternativeFFFF »

In this spookily coincidental issue 13 of Alt-F4 published on Friday 13th (it’s almost like we planned this), we focus on a single topic: building as many rocket defences as possible. What are rocket defences, you ask? Well, stringweasel is here to tell you, taking you back to a simpler time; the land of Factorio 0.11.

Continue reading: https://alt-f4.blog/ALTF4-13/

conn11
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Re: Alt-F4 #13 - Megabase Archaeology

Post by conn11 »

Impressed work. What a monumental task building such a beast. But also porting it to 1.0. I remember quitting a pre 0.15. steam powered base after the changes made to the boilers.

I would also voice my support including the circuit build in the main menu simulation. Maybe there should even be some sort of best of community spotlighting of significant work for the main menu.

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valneq
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Re: Alt-F4 #13 - Megabase Archaeology

Post by valneq »

conn11 wrote:
Fri Nov 13, 2020 3:23 pm
I would also voice my support including the circuit build in the main menu simulation. Maybe there should even be some sort of best of community spotlighting of significant work for the main menu.
Great idea for a mod.

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AmericanPatriot
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Re: Alt-F4 #13 - Megabase Archaeology

Post by AmericanPatriot »

I didn't know that the Alien Artifact came from somewhere: I thought it was made up.

Something else surprising is that the base doesn't even look too huge (not including the outposts) I guess before all the tools we have now base building was just way harder.
Last edited by AmericanPatriot on Fri Nov 13, 2020 8:41 pm, edited 1 time in total.
Sarcasm and insults are generally neither helpful nor appreciated. :D

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Re: Alt-F4 #13 - Megabase Archaeology

Post by AlternativeFFFF »

AmericanPatriot wrote:
Fri Nov 13, 2020 6:17 pm
I didn't know that the Alien Artifact came from somewhere: I thought it was made up.
Hehehe sneaky advertising: https://alt-f4.blog/ALTF4-6/#alien-arti ... technology

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