UPS - at which base size it starts to become a problem
Posted: Tue Nov 10, 2020 10:28 am
There are lots of threads about UPS optimizing for mega bases. I wonder at which production level in general the UPS becomes a concern, though.
Last year I built a 1k SPM megabase without any real consideration for UPS optimization. It runs fine and doesn't drop below 60 UPS. With 1.0 I started a new megabase with the aim to reach 2k SPM. Here I took a few steps to optimize for UPS (like limited usage for belt balancers wherever possible), but nothing really wild. For example my power is provided by 92 nuclear reactors as I really didn't like the idea to cover a huge area with solar panels.
While my 2k base is not finished yet and I haven't launched a rocket yet, a first stress test showed no problems either - After finishing both my lab area and all six basic sciences I let my buffers in the lab get filled this caused at least the six basic science packs to be produced at a rate of 2000 per minute for around 20 minutes, and the update time for one tick was around 9 ms according to the debug mode. So there's still quite some runtime buffer left and it should run fine once my rocket site is ready, too.
My PC isn't too shoddy, but it is already three years old (with an i5 quadcore, 3.5Ghz). So at which sizes the UPS starts to really hurt? Does anyone has experience about that?
Last year I built a 1k SPM megabase without any real consideration for UPS optimization. It runs fine and doesn't drop below 60 UPS. With 1.0 I started a new megabase with the aim to reach 2k SPM. Here I took a few steps to optimize for UPS (like limited usage for belt balancers wherever possible), but nothing really wild. For example my power is provided by 92 nuclear reactors as I really didn't like the idea to cover a huge area with solar panels.
While my 2k base is not finished yet and I haven't launched a rocket yet, a first stress test showed no problems either - After finishing both my lab area and all six basic sciences I let my buffers in the lab get filled this caused at least the six basic science packs to be produced at a rate of 2000 per minute for around 20 minutes, and the update time for one tick was around 9 ms according to the debug mode. So there's still quite some runtime buffer left and it should run fine once my rocket site is ready, too.
My PC isn't too shoddy, but it is already three years old (with an i5 quadcore, 3.5Ghz). So at which sizes the UPS starts to really hurt? Does anyone has experience about that?