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Re: Blueprint Library Feedback

Posted: Thu Aug 13, 2020 6:17 pm
by TTcrockeTT
@katherine of Sky,

Was this ever address by the development or product team? I have lost so many blueprints from starting new games. I have looked to see if this was addressed on Reddit, Steam and here.

Re: Blueprint Library Feedback

Posted: Sat Aug 15, 2020 6:16 pm
by Durentis
They addressed the concerns very well in Friday Facts #356.
Also, since some of the concerns relate to the nature of the quickbar (it's not an inventory), in Friday Facts #278.

I don't think there's really anything else they need to say on the matter and probably can't more than fuel the fire. It'll just take some time for people to get used to the new and much cleaner workflows and stop trying to work with blueprints in the prior ways.

As far as unexpectedly losing your blueprints, it really does come down to just understanding that if you click the delete button you're really going to delete your blueprint. Don't delete your blueprint unless you really want to delete your blueprint. And then still don't delete your blueprint unless you understand that you are deleting your blueprint. Really. You're deleting your blueprint when you click the delete button on the blueprint.

Re: Blueprint Library Feedback

Posted: Tue Aug 18, 2020 9:30 pm
by gravityStar
As an example of viewing/editing/deleting documents, lets look at Windows. There is not a single windows document editing application that has a delete button for removing the entire document. Notepad has no such button. Excel doesn't have it. Write, Word, Wordpad... none of them.

Factorio when you open a blueprint: delete button right there.

The delete functionality for documents in Windows is in Explorer. Windows UI delete commands are ordered at the level of the folder/container. That makes it easy to understand from what container the document will be deleted from.