About the war / objectives
Posted: Mon May 20, 2013 1:02 am
Okay, I did some 20 hours play, and didn't get to work all features so far ( ... can't really understand wires, and trains ) BUT I think I'm pretty used to game mechanisms and goals ...
Maybe I'm missing some stuff but the alien ennemy aspect is very interesting to me, and underrated.
I must tell defense is really fun (creating walls and automated reloading tourettes) but attack is really boring - maybe I'm missing something ? I basically come with a rocket launcher and shoot ...
But focus on defense should be enough to be fun. Problem is defense is quite easy so far - which is not a bad thing since construction is the main interest, having things destroyed is really depressing - BUT at some point it gets really repetitive to get rid of enemies. Or even pointless because you got a good defense system.
I don't know how it works exactly - the more you are technologically advanced the more aliens attacks you ? - there is something good in there (having good enough defenses when they attack) but each game I reach a point of losing interest because I got the most powerful weapons and I know I don't fear anything.
My idea is quite simple and basic but I'm thinking about having more powerful enemies to defeat and then require the most advanced technologies to make it.
Actually I had the same frustrating problem with minecraft : at some point, you master the game and even if you would like to do more, the challenged is really reduced and then interest too.
Not to waste the players patience to construct (I mean : I hate timers, I really enjoy having all the time I want), powerful enemies should be triggered by some events (destroy 4 aliens camps or something)
Do you see what I mean ? I feel like you already thought about this, and I just hope it's not already in the game and I didn't get it But 20 hours game is already a lot for me - but the good thing is that I'm still asking for more !!! YEAH !!
It's just a clumsy suggestion, so I would like to get your idea about it - I should learn more about the game
Maybe I'm missing some stuff but the alien ennemy aspect is very interesting to me, and underrated.
I must tell defense is really fun (creating walls and automated reloading tourettes) but attack is really boring - maybe I'm missing something ? I basically come with a rocket launcher and shoot ...
But focus on defense should be enough to be fun. Problem is defense is quite easy so far - which is not a bad thing since construction is the main interest, having things destroyed is really depressing - BUT at some point it gets really repetitive to get rid of enemies. Or even pointless because you got a good defense system.
I don't know how it works exactly - the more you are technologically advanced the more aliens attacks you ? - there is something good in there (having good enough defenses when they attack) but each game I reach a point of losing interest because I got the most powerful weapons and I know I don't fear anything.
My idea is quite simple and basic but I'm thinking about having more powerful enemies to defeat and then require the most advanced technologies to make it.
Actually I had the same frustrating problem with minecraft : at some point, you master the game and even if you would like to do more, the challenged is really reduced and then interest too.
Not to waste the players patience to construct (I mean : I hate timers, I really enjoy having all the time I want), powerful enemies should be triggered by some events (destroy 4 aliens camps or something)
Do you see what I mean ? I feel like you already thought about this, and I just hope it's not already in the game and I didn't get it But 20 hours game is already a lot for me - but the good thing is that I'm still asking for more !!! YEAH !!
It's just a clumsy suggestion, so I would like to get your idea about it - I should learn more about the game