Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
Posted: Sun Apr 19, 2020 8:42 pm
The closing date has passed. In the end, 6 designs got submitted, all of which beat my 728MW...
The winner of the challenge is...... <<< coppercoil >>> (check your pm)
I will make a video featuring all of the designs and comparing them, it will take me probably a week or so, I will update the post whenever it's ready!
Quarantaine Challenge!
The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
Oof, I got thoroughly nerdsniped by a comment about making a nuclear reactor for a 9-tile high ribbon world (meaning that with a railway, the entire reactor setup can be only 7 tiles high), and it got me wondering what is the maximum possible. During the process I learned a lot about fluid/heat mechanics, and ultimately I came up with a design, which I don't think can be improved anymore.
Prove me wrong! (I'm probably wrong!).
Below is my working design (728MW):
https://www.youtube.com/watch?v=B_hN1vbnfbc
Next to fame and honor, there is a small prize for the design with the highest output ($10 through paypal). Closing date is 30 april. On the off chance that I was NOT wrong, I'll disqualify myself due to lying I was wrong and the next best entry will win $10.
How to enter:
Option 1: Upload a short video with your design. You can showcase it, but something like I made already will do. Prize contenders will need to send the blueprint, scenario or save file for verification, so it doesn't matter if you don't showcase on video.
Option 2: Send me your best blueprint through private message. Do mention your designs MW output (obligatory) and preferably some other interesting details/specs.
Rules:
- 7 tile high design, including everything (so also offshore pumps, power lines, heat pipes, etc. you can place/remove water at your descretion)
- All reactors must be connected directly as a 'single entity' (so no groups of reactors scattered about)
- Must be automatically refuelable by train
- Only the 'real' MW-output which can be sustained indefinitely counts!
(make sure you test your design by starting it up while connected to an infinite power consumer, this prevents 'fake' temporary higher maximums than the setup can sustain long-term (without maximum load, excess heat is stored in the heat pipes and/or as an unconsumed steam buffer)
- I'm no lawyer, anything not covered but which is not in the spirit of the challenge will be for me to review. Like mods. Forgot to mention mods. Yeah, so no mods which alter any game mechanics. Anyway you get the idea.
EDIT:
- I can't build the offshore pumps directly from your blueprints. Make sure there is free space to place water tiles so I can manually place the offshore pumps
- It seems that nuclear performance is the same in 0.17.stable and 0.18.19 No design has performed different in my test then stated by the designer yet, but just in case, I'll test on 0.18
Tips:
- Use the map editor for your build (can place/remove water, instabuild with copy/paste, has access to infinite consumers (power/pipes/etc).
- Speed up your testing by using command "/c game.speed=120"
- Use an Electric Energy interface as an infinite consumer, and use it to initially power your pumps/inserters. Set it to produce like 500 kW, set buffer and consume to maximum. This will start up your pumps/inserters/etc (if you set it very low, after nuclear kicks in it switches to consume mode and apparantly doesn't produce any power anymore)
Looking forward to your designs!
The winner of the challenge is...... <<< coppercoil >>> (check your pm)
I will make a video featuring all of the designs and comparing them, it will take me probably a week or so, I will update the post whenever it's ready!
Quarantaine Challenge!
The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
Oof, I got thoroughly nerdsniped by a comment about making a nuclear reactor for a 9-tile high ribbon world (meaning that with a railway, the entire reactor setup can be only 7 tiles high), and it got me wondering what is the maximum possible. During the process I learned a lot about fluid/heat mechanics, and ultimately I came up with a design, which I don't think can be improved anymore.
Prove me wrong! (I'm probably wrong!).
Below is my working design (728MW):
https://www.youtube.com/watch?v=B_hN1vbnfbc
Next to fame and honor, there is a small prize for the design with the highest output ($10 through paypal). Closing date is 30 april. On the off chance that I was NOT wrong, I'll disqualify myself due to lying I was wrong and the next best entry will win $10.
How to enter:
Option 1: Upload a short video with your design. You can showcase it, but something like I made already will do. Prize contenders will need to send the blueprint, scenario or save file for verification, so it doesn't matter if you don't showcase on video.
Option 2: Send me your best blueprint through private message. Do mention your designs MW output (obligatory) and preferably some other interesting details/specs.
Rules:
- 7 tile high design, including everything (so also offshore pumps, power lines, heat pipes, etc. you can place/remove water at your descretion)
- All reactors must be connected directly as a 'single entity' (so no groups of reactors scattered about)
- Must be automatically refuelable by train
- Only the 'real' MW-output which can be sustained indefinitely counts!
(make sure you test your design by starting it up while connected to an infinite power consumer, this prevents 'fake' temporary higher maximums than the setup can sustain long-term (without maximum load, excess heat is stored in the heat pipes and/or as an unconsumed steam buffer)
- I'm no lawyer, anything not covered but which is not in the spirit of the challenge will be for me to review. Like mods. Forgot to mention mods. Yeah, so no mods which alter any game mechanics. Anyway you get the idea.
EDIT:
- I can't build the offshore pumps directly from your blueprints. Make sure there is free space to place water tiles so I can manually place the offshore pumps
- It seems that nuclear performance is the same in 0.17.stable and 0.18.19 No design has performed different in my test then stated by the designer yet, but just in case, I'll test on 0.18
Tips:
- Use the map editor for your build (can place/remove water, instabuild with copy/paste, has access to infinite consumers (power/pipes/etc).
- Speed up your testing by using command "/c game.speed=120"
- Use an Electric Energy interface as an infinite consumer, and use it to initially power your pumps/inserters. Set it to produce like 500 kW, set buffer and consume to maximum. This will start up your pumps/inserters/etc (if you set it very low, after nuclear kicks in it switches to consume mode and apparantly doesn't produce any power anymore)
Looking forward to your designs!