Just bought the game; What were Your first impressions?

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GreenTeaKinase
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Re: Just bought the game; What were Your first impressions?

Post by GreenTeaKinase »

My first impression? All I can remember are my thoughts from each time I started over. I had started over five times within the first week of playing the game. Each time was preceded by a thought of "Holy Hell! This is a great idea! But I don't feel like rebuilding everything..."

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Re: Just bought the game; What were Your first impressions?

Post by esygrim »

I wish i had known what factorio was when it released.

The game just completly passed my radar and i had no clue how much i needed factorio.

Factorio is not only a game about automation or factories, but a game about mindfulness, becoming clear about what you want and structure your actions in a correct order, to achieve your desired goal.
Factorio gives me a situation in which i can always fail and always have the ability to fix it and make things work how i want them to - the most empowering game i have played to date in almost 3 decades gaming.

Factorio gave me my curiosity for logic back and motivates me to refine the basic mental faculties, that society seduces to neglect.
From the bottom of my heart i wish you well and i thank you, Wube.
May your good work be blessed and rewarded always.

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Re: Just bought the game; What were Your first impressions?

Post by doryjoge »

I was happy because I had been waiting for the day I'll purchase it and start playing.

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Re: Just bought the game; What were Your first impressions?

Post by alicestevens »

i love the game! Yesterday couldn't stop playing for the whole evening and half of the night.

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Re: Just bought the game; What were Your first impressions?

Post by HelenaMaria »

bigyihsuan wrote:
Fri Jan 23, 2015 1:32 am
My first impression is that I need to rebind the controls to something more like Minecraft. I keep right clicking to go into the machine GUIs.... :P
I also have the same issue. I thought i was alone. :lol:

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Re: Just bought the game; What were Your first impressions?

Post by Gnin1988 »

I was really excited about this game. I had been waiting for it since I saw that it was coming out. So, I got my copy yesterday and started playing right away. I have to say, I am not disappointed at all! This game is just what I expected from it. It's fun, addicting, and has some great features

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Re: Just bought the game; What were Your first impressions?

Post by xZippy »

I played the game for 5 minutes and already knew that this game would be in my top 5 favoritest games of all time.

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Re: Just bought the game; What were Your first impressions?

Post by ExistentialHorror »

I've already posted some of my positive impressions in the "thank you" thread, so here is the rest.

At first I played tutotrial, which is really good.
Then I played a freeplay game, died, and decided to start from scratch as I didn't like how my base was built, and wanted to use my new knowledge.
In my second game I've launched my first rocket in 50 hours, and a lot of fun stuff wasn't researched or tried. Makes me wonder what the expensive research and products are for.

The "victory" screen is boring. I don't care about how many bitters I've killed, killing them is boring and a routine. I would prefer to see some production statistics and a rewarding victory screen or cinematics.

It would be great if character's death would be unrecoverable. It would make the game much more interesting but instead we have autosave and even respawn (although with no items, so I wonder who would actually respawn when playing single).

I am very impressed that this game runs smoothly on my laptop with 8GB RAM and integrated video card in i5-1230U. Great job! There were glitches only when I had to close some apps which consume a lot of RAM.

The multiplayer was lagging, so I didn't play it.

I continued playing after the rocket launch to discover on what I've missed out. But still no idea why I would do it after first rocket launch. It would be nice to have some goal that actually requires me to research and build all the expensive stuff.

The idea behind natural inhabitants who dislike your pollution and destruction of their natural habitat is awesome. I would replace bitters with people so that the moral dilemma would become even more pressuring. Why did the hero decide to exploit and leave the planet at the cost of inhabitants and ecosystem? Why wouldn't he just die and save a lot of lives that he would otherwise ruin? Is he worth it? What makes him worth it?

It would be nice to have a meaningful and advanced enemy, just like you, in the game.

I didn't understand the meaning of gray and green boxes, so didn't use them. I think the red box can be replaced with the yellow box and a logistics filter.

I've played for 105 hours so far.
I had to look up how a lot of things work on the internet, which I don't mind.
I didn't use circuit network at all as it wasn't required, and I didn't understand it, but now I see how it could be helpful.

There were some other details which I also didn't understand, but didn't bother to look up on the internet. But still, if comparing with Heroes of MIght and Magic, Factorio is still much more self-explanatory in the unnecessary details.

I thought it would be great if everything can be automated so much so that I don't need to do anything at all. I didn't achieve it, but I didn't try hard.
Architecting can't be automated, but I think that it should be automated too. It would be awesome if everything is so automated so that you only observe and intervene only if you decide it necessary.
The production chart is very handy, I used it often to check up on production problems instead of running everywhere and checking what is missing or not working; because I wanted to exclude myself from the manual labor. But why aren't fluids there?

I've found myself spending too much time trying to find something in my inventory in the end-game.

Again, thanks to all who made Factorio possible. This game is so inspirational on so many levels!

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Re: Just bought the game; What were Your first impressions?

Post by Gorb »

I picked up the demo on Steam due to Factorio's support of Linux. 20 Hours into the demo, I felt like I'd already gotten my money's worth. It's rare that I like a demo enough that I want to buy the game just to support the developers. Other games that I have felt that with are Doom, Quake, and Starcraft (spawn). It speaks very highly of Factorio that the demo plays so well.

4 games and 140 hours later, I still haven't launched a rocket. I switched to pacifist mode after feeling pressured from biters when I didn't know what I was doing. It's allowed me to go down some rabbit holes like circuits, which I think would have been very frustrating to figure out if I was worried about time. I'd like to see the game provide a bit more information about rail signals, circuits, and nuclear power. All of those I've looked up outside of the game.

This game could benefit from a Civilization type menu that allows players to select buildings/items and get detailed information. Anything that could help players optimize their factory.

Overall I'm having a lot of fun. I think I'll try to do my first *real* play through on a rail world and probably look into game mods after, or do it again in marathon. I don't know why this game is so addicting.

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