Re: 0.18 DeathWorld
Posted: Sun Feb 23, 2020 12:58 am
Here's what works for me on deathworld marathon:
1 - Get a map with forest as a starting biome. Trees help a lot with pollution.
2 - Get a map with an iron ore patch you can expand to not too far away from the starting area. An early iron mining outpost can be of great help. Use belts to bring this iron into your factory. Don't wait for trains.
3 - Don't bother with pollution in the first minutes of the game. Try to get a decent iron production and automation quickly. Automate red science, transport belts and yellow ammo (maybe iron gears and green chips too).
4 - While doing number (3), periodically scout around the enemy bases and shut down any waves preparing to attack you. It is very important to not let these attacking waves get too big. The handgun, a few fishes and running around is usually enough to kill these waves. Just remember to attack them before they grow too big.
5 - Once you have the items in number (3) automated, a few turrets (5 should be enough) and some ammo (100+), start eliminating any enemy bases that are absorbing your pollution.
6 - Continue growing your factory, producing more turrets, more ammo and eliminating any enemy base that is absorbing your pollution.
I find weapon damage upgrades to be vital. I like getting to +2 weapon upgrade to fight medium biters and +3 upgrade with red ammo to fight big biters. Fighting big biters with yellow ammo and low upgrade is a huge waste of time and resources.
The first hour or so can be very difficult and deadly. But once you eliminate all of the enemy spawners that are close enough to absorb pollution, you get a lot of breathing time to grow your factory and the game gets a lot easier after that.
For the mid-late game, efficiency module everything that makes pollution, get solar panels and do whatever you can to reduce pollution emission. And of course, continue eliminating spawners that are absorbing too much pollution.
1 - Get a map with forest as a starting biome. Trees help a lot with pollution.
2 - Get a map with an iron ore patch you can expand to not too far away from the starting area. An early iron mining outpost can be of great help. Use belts to bring this iron into your factory. Don't wait for trains.
3 - Don't bother with pollution in the first minutes of the game. Try to get a decent iron production and automation quickly. Automate red science, transport belts and yellow ammo (maybe iron gears and green chips too).
4 - While doing number (3), periodically scout around the enemy bases and shut down any waves preparing to attack you. It is very important to not let these attacking waves get too big. The handgun, a few fishes and running around is usually enough to kill these waves. Just remember to attack them before they grow too big.
5 - Once you have the items in number (3) automated, a few turrets (5 should be enough) and some ammo (100+), start eliminating any enemy bases that are absorbing your pollution.
6 - Continue growing your factory, producing more turrets, more ammo and eliminating any enemy base that is absorbing your pollution.
I find weapon damage upgrades to be vital. I like getting to +2 weapon upgrade to fight medium biters and +3 upgrade with red ammo to fight big biters. Fighting big biters with yellow ammo and low upgrade is a huge waste of time and resources.
The first hour or so can be very difficult and deadly. But once you eliminate all of the enemy spawners that are close enough to absorb pollution, you get a lot of breathing time to grow your factory and the game gets a lot easier after that.
For the mid-late game, efficiency module everything that makes pollution, get solar panels and do whatever you can to reduce pollution emission. And of course, continue eliminating spawners that are absorbing too much pollution.