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Finding the perfect map

Posted: Thu Jan 15, 2015 5:18 pm
by Redlemon
Hello there,

I love to play very hardcore games and the map is so random that it sometime kill the survival possibilities.

Anyway, i'm just looking for a way to discover the map at start.
By cheating or no matter what, it's just to get the map seed.

is there anyway to remove bigger fog around the player ?

I was thinking, maybe tweak the view distance ? i haven't found it in the core files.
i'm actually putting the game speed at 10 and running around like crazy in peace mode. But the trees are a pain in the belt. and some bitter attacks anyway.
Maybe a go trought trees command ? it's not optimal.

Do you guys have any idea of a tweak to see somes miles around quickly ?

Thanks again

Mat

Ps : i'm playing warfare with enemies maxed, ressources at minimum and small starting size. It explain the need to see a bit in advance ;)
if i go south and minerals are east, i loose for sure ^^ you could say i'm not really hardcore then... but heh...

Re: Finding the perfect map

Posted: Thu Jan 15, 2015 5:22 pm
by katyal
/c game.forces.player.chart({lefttop = {x = -1024, y = -1024}, rightbottom = {x = 1024, y = 1024}}) but you may want to change 1024 to a smaller value cause this will take a while to do its thing.

Re: Finding the perfect map

Posted: Thu Jan 15, 2015 5:25 pm
by kovarex
katyal wrote:/c game.forces.player.chart({lefttop = {x = -1024, y = -1024}, rightbottom = {x = 1024, y = 1024}}) but you may want to change 1024 to a smaller value cause this will take a while to do its thing.
Just a small note, you can write the same command eaiser way (I use it often):

Code: Select all

/c game.forces.player.chart{{-1024, -1024}, {1024, 1024}}
Or:

Code: Select all

/c local radius = 1024;game.forces.player.chart{{-radius, -radius}, {radius, radius}}

Re: Finding the perfect map

Posted: Thu Jan 15, 2015 5:56 pm
by Xterminator
Yup those commands will do what you want. I just wanted to mention, that if you use that size or similar, it may seem like nothing is happening for a little bit, and then it will start slowly loading everything. Just a heads up, so you don't think it is broken or something. :p I would suggest getting a snack or something while you wait :p Took about 5-10 minutes for it to finish when I used it.

Re: Finding the perfect map

Posted: Thu Jan 15, 2015 6:06 pm
by Redlemon
Holly molly, thanks a lot everyone ;)

I will try this for sure.

Have a great week end

Re: Finding the perfect map

Posted: Thu Jan 15, 2015 6:41 pm
by kovarex
Xterminator wrote:Yup those commands will do what you want. I just wanted to mention, that if you use that size or similar, it may seem like nothing is happening for a little bit, and then it will start slowly loading everything. Just a heads up, so you don't think it is broken or something. :p I would suggest getting a snack or something while you wait :p Took about 5-10 minutes for it to finish when I used it.
Yes, when you press F5, you can see a field called "requests", it shows how many map generation requests tasks are to be processed.

Re: Finding the perfect map

Posted: Thu Jan 15, 2015 6:46 pm
by katyal
I really like it when the devs are active on the forums, we learn so much. Thanks for the heads up Kovarex!

Re: Finding the perfect map

Posted: Thu Jan 15, 2015 7:22 pm
by Lee_newsum
there is a over way you can do this you gan use the map editer see all you like/ add some bits if you like

Re: Finding the perfect map

Posted: Thu Jan 15, 2015 9:52 pm
by Redlemon
Ho.. my...g..

There is a map editor ?

I'm 500 hours into the game and never saw it...

Re: Finding the perfect map

Posted: Fri Jan 16, 2015 8:39 pm
by Lee_newsum

Re: Finding the perfect map

Posted: Fri Jan 16, 2015 8:44 pm
by LordFedora
It's on the main menu, and not in the play menu, so most of us (at least me) automatically hit the play game button unless i'm messing with mods...