Tank + Nuclear fuel + Re-enforced concrete = Me crashing in to my own base

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Mihle
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Tank + Nuclear fuel + Re-enforced concrete = Me crashing in to my own base

Post by Mihle » Thu Nov 14, 2019 9:48 pm

Tank + Nuclear fuel + Re-enforced concrete = Me crashing in to my own base because I didn't slow down enough in time.

Pandrosos
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Re: Tank + Nuclear fuel + Re-enforced concrete = Me crashing in to my own base

Post by Pandrosos » Fri Nov 15, 2019 1:40 am

I think crashing the tank (and indeed the car) into your own base is something of a rite of passage. I've been lucky, the worst I did so far was demolish the chest holding my entire stock of furnaces.

And that's why it's best to have a rule of no tanks in the base.

Mihle
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Re: Tank + Nuclear fuel + Re-enforced concrete = Me crashing in to my own base

Post by Mihle » Fri Nov 15, 2019 5:57 am

Pandrosos wrote:
Fri Nov 15, 2019 1:40 am
I think crashing the tank (and indeed the car) into your own base is something of a rite of passage. I've been lucky, the worst I did so far was demolish the chest holding my entire stock of furnaces.

And that's why it's best to have a rule of no tanks in the base.
I usually place the rank right inside of the walls, but so many times I have had too high speed to slow down in time so I have ended up further in to my base, usually crashing in some things. Usually it's power poles and some inserters and possibly accumulator. Tried to put one player of wall to protect for example power poles, but sometimes I have had so much speed that I have gone through that too... Right now if I forget to slow down early enough, if I remember in time I will crash in to the outer wall instead or earlier, drive in a loop to have time slowing down.

I wish tanks breaks was more effective when it can get so fast....

conn11
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Re: Tank + Nuclear fuel + Re-enforced concrete = Me crashing in to my own base

Post by conn11 » Fri Nov 15, 2019 7:02 am

The tank could be renamed Bulldozer, especially in base, but then again, nothing the con bots couldn’t handle (or if I‘ve forget to avoid the space bar, while carrying nuclear rockets). Just don’t drive near anywhere expensive, like your reactor blocks, or silo(s).

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Re: Tank + Nuclear fuel + Re-enforced concrete = Me crashing in to my own base

Post by nog » Fri Nov 15, 2019 3:34 pm

Is your car in real life, or your bike, stops instantly when you hit brake pedal or squeeze the lever ?
If the answer is "no", then think again the implicit question in OP

Mihle
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Re: Tank + Nuclear fuel + Re-enforced concrete = Me crashing in to my own base

Post by Mihle » Fri Nov 15, 2019 3:54 pm

nog wrote:
Fri Nov 15, 2019 3:34 pm
Is your car in real life, or your bike, stops instantly when you hit brake pedal or squeeze the lever ?
If the answer is "no", then think again the implicit question in OP
There was no question in the OP....

But
Does tanks in real life accelerate as fast as the tank with nuclear fuel does in factorio? If the answer is "no" then what you said is invalid (btw they do not)
But there is something in between what it is in the game now and instantly.... I am quite sure my trains have better breaks than my tank :)

Pi-C
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Re: Tank + Nuclear fuel + Re-enforced concrete = Me crashing in to my own base

Post by Pi-C » Fri Nov 15, 2019 8:10 pm

Mihle wrote:
Fri Nov 15, 2019 3:54 pm
I am quite sure my trains have better breaks than my tank :)
Could be because there is research for Braking force of trains -- but not for cars? (In factorio, tanks are cars …)
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!

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Re: Tank + Nuclear fuel + Re-enforced concrete = Me crashing in to my own base

Post by mudcrabempire » Fri Nov 15, 2019 10:30 pm

conn11 wrote:
Fri Nov 15, 2019 7:02 am
The tank could be renamed Bulldozer, especially in base, but then again, nothing the con bots couldn’t handle (or if I‘ve forget to avoid the space bar, while carrying nuclear rockets). Just don’t drive near anywhere expensive, like your reactor blocks, or silo(s).
I personally prefer the term "mechanized battering ram", but yeah, in my experience ramming stuff is actually the most efficient way to use the tank. No need to waste resources on any kind of ammo, just a couple of repair packs. And later on you can use some PLDs and a discharge defense to prevent yourself from getting tarpitted (relevant for big/behemoth biters since they have enough health to actually stop you).

Also to OP: If you're driving on concrete you're probably somewhere in your factory. I recommend using the tank strictly as a combat/exploration vehicle (good for smashing through forests) and using a car for personal transport instead.

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Re: Tank + Nuclear fuel + Re-enforced concrete = Me crashing in to my own base

Post by Premu » Sun Nov 17, 2019 12:01 am

I guess that's a balancing issue. Later in the game the biters are no threat to your base anymore, so there must be something else which can cause damage and force you to do repairs. :lol:

Inside my base I only use a car, though at least most times the crashes don't directly destroy the thing I run into.

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Re: Tank + Nuclear fuel + Re-enforced concrete = Me crashing in to my own base

Post by JimBarracus » Mon Nov 18, 2019 11:35 am

nog wrote:
Fri Nov 15, 2019 3:34 pm
Is your car in real life, or your bike, stops instantly when you hit brake pedal or squeeze the lever ?
If the answer is "no", then think again the implicit question in OP
a tank has way better braking abilities than any car
a leopard 2 has a braking distance of 20 meters from 70 to 0 kmh
a car needs about 50m to stop

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