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Re: Niggles and nitpicking - player preferences

Posted: Thu Dec 05, 2019 9:26 pm
by jim lee
Automate everything possible. I typically even have a wood line for boxes & small power poles in my factory.

Personal construction bots only. No logistics or bot networks.

No walled in areas. I use independent solar powered turret clusters everywhere. Bugs wont pass them. Mines too, extremely effective mine are.

Private train with private sidings everywhere I need to go. I don't know why everyone doesn't use something like this. Its the only way to get around on a large map.

Everything is solar powered. All the outlying areas have their own power setups. I do have a steam backup in case of solar issues. I hook an alarm to it so I know I need to deal with power troubles.

Basically one big factory setup laid out like a computer bus. Left to right starting with 5 lines. bottom up. Wood, stone, coal, copper plate, iron plate. Each product is built on a vertical line upward and adds its new line to the top of the earlier lines. Pretty soon you have a LOT of lines.

When oil "happens", I add all the different fluid lines just like everything else. Except I space these out some vertically. ONce these are all up and running. Its back to adding belts with products above them.

Everything the factory builds goes from left to right. Except science packs. Science packs stack UNDER (Wood UP going RIGHT are products, wood DOWN going LEFT are science packs) The science cluster is at the beginning of the factory under the belts.

Never done nuclear.

Just started doing multiplayer about two nights ago and found "WOW, people are all doing it way different than me!".


-jim lee

Re: Niggles and nitpicking - player preferences

Posted: Thu Jan 16, 2020 10:47 am
by reallyLost
My quirks:
  • As few static defenses as possible. Prefer none at all for as long as possible. No turret creep ever. No walls until super late game, if ever. I rush to AP ammo and then keep periodically pushing the bitters out of my pollution cloud. This is with default bitter and starting area settings.
  • I will make a bus but I like to keep it small and have very few products on it. Preferably just raw or smelted products, maybe plastics etc. Everything else I build "locally", i.e. after drawing from the bus. I like small spaghetti-ish builds off of the bus.
  • I love builds with direct insertion, i.e. inserters moving directly from one assembler to another. If a ratio is close to 1:1 I will use 1:1 because I like the way it looks. E.g The recipe for military science has an 8:10 ratio for grenade assemblers to science assemblers but I use 1:1 with direct insertion because I think it looks clean. The imperfect ratio just means that the machines are not running 100% of the time which doesn't bother me.
  • My current obsession is to try and build my own LTN-like smart train system using only vanilla circuits and the stringy train stops mod. It's almost working, lol. :)

Re: Niggles and nitpicking - player preferences

Posted: Thu Jan 16, 2020 3:01 pm
by leadraven
  • No beacons and nearly no modules. I think they break the game.
  • Belts and insertest most suitable instead of fastest available.
  • No solar.
  • Stack inserters only for chest-chest, never for belt.
  • Never use "underground belt trick". I hate it, we need lane-balancer.
  • Logistic bots only for train stations.

Re: Niggles and nitpicking - player preferences

Posted: Thu Jan 16, 2020 3:18 pm
by Honktown
leadraven wrote:
Thu Jan 16, 2020 3:01 pm
Stack inserters only for chest-chest, never for belt.
Curious - what's the situation? I might use chest-chest on kovarex, or in .16 when buffering fuel blocks, but I'm having difficulty thinking of a "normal" situation I'd want to move chest-chest.

Re: Niggles and nitpicking - player preferences

Posted: Thu Jan 16, 2020 7:11 pm
by Ranger_Aurelien
Honktown wrote:
Thu Jan 16, 2020 3:18 pm
Curious - what's the situation? I might use chest-chest on kovarex, or in .16 when buffering fuel blocks, but I'm having difficulty thinking of a "normal" situation I'd want to move chest-chest.
I'm not that poster, but I also put large chest-buffers in front of my science grid. I sometimes have inserters buffer restricted-space(\\\) Logistics chests and normal chests in my Mall area to make sure there is a stack I can manually grab without affecting the Logistics supply (or vice versa). Double-chest buffers can also be useful at rail load/unload points.

Re: Niggles and nitpicking - player preferences

Posted: Fri Jan 17, 2020 7:10 am
by leadraven
Honktown wrote:
Thu Jan 16, 2020 3:18 pm
leadraven wrote:
Thu Jan 16, 2020 3:01 pm
Stack inserters only for chest-chest, never for belt.
Curious - what's the situation? I might use chest-chest on kovarex, or in .16 when buffering fuel blocks, but I'm having difficulty thinking of a "normal" situation I'd want to move chest-chest.
Mostly railroad stations.

Re: Niggles and nitpicking - player preferences

Posted: Mon Jan 20, 2020 12:47 pm
by mrvn
Honktown wrote:
Thu Jan 16, 2020 3:18 pm
leadraven wrote:
Thu Jan 16, 2020 3:01 pm
Stack inserters only for chest-chest, never for belt.
Curious - what's the situation? I might use chest-chest on kovarex, or in .16 when buffering fuel blocks, but I'm having difficulty thinking of a "normal" situation I'd want to move chest-chest.
Provider/buffer/requester chest transfers maybe. I'm assuming "chest" also includes assemblers and furnaces. So requester chest -> assembler would count, too.